Import a picture as a material to recover a body part

thibautrobinthibautrobin Posts: 0
edited December 1969 in New Users

Hello!

Because your advices helped me a lot
i'm back to ask for another question

Is it possible to import a picture (jpg most of time or maybe i have to convert in png?)
and to use it to cover a 3D surface like a body part?

I imagine its possible but how
if someone could explain to me
would be great

Thank you!

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,493
    edited December 1969

    It's not entirely clear what you are wanting to do - apply a texture to an area of a figure? Add a tattoo to an already textured area? Make an area invisible?

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI thibautrobin :)

    All the textures that your models use are images, (normally in JPG format) , so, ..yes, is the simple answer.

    It depends on what the photo is and what you're trying to do.
    but, simply put,.. you can change the image used on a model, for another image, but, depending on the image you use it may not look as you expect it to.

    For example:
    you cannot just take a photo of someone, and add that straight onto the model, and it will all work perfectly.

    Models are divided into "shading domains", and each shading domain has a different "UV mapping" which tells the 3D program how to "project" that 2D image, onto the surface of the 3D Model.

    Take a look at some of the Skin textures you have,. in any image viewer, and you'll see that it's a flattened out (unwrapped) skin image, which is made using several different images combined with a lot of care and skill.
    you'll also see several different images used ion a single model to texture different parts (shading domains).

    in Daz Studio,. you can go to the "Surfaces" tab, and select the edit option, then you'll see a list of all the shading domains in the model, and you can select one of these shading domains and see the attributes of the shader, such as the colour or Images used.
    and you can replace any of these images with another one.

    But, as I said, you may not get what you expected if you simply load a photo and apply it to a model.
    As a "bad" example... here's a landscape image applied to the Genesis figures face.

    see pic

    Hope some of that makes some sense :)

    textures_shaders.jpg
    800 x 746 - 109K
  • thibautrobinthibautrobin Posts: 0
    edited December 1969

    Ok 3DAGE

    But the picture you show me is exactly what i want
    (SORRY)

    I would like to put picture on a face for example!!

    Thank you ill try

    And come back if i don't achieve

    Bye

  • OstadanOstadan Posts: 1,123
    edited December 1969

    From now on, whenever I read something like, 'his expression grew cloudy', this is what I will imagine.

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    That's funny, Ostadan..:)
    I never though about that.

    thibautrobin :)

    Oh well,... glad to help :)

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