Daz to Maya question: Any way to retain Daz poses upon import into Maya?
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Okay so I just got the new Daz to Maya plugin that's available in the store. That's pretty exciting to me because I have been using Maya for years and I find it much easier to put together scenes in that software for a variety of reasons, Daz Studio is just so slow and clunky in comparison IMO. Of course I love the amazing characters and props that are available in DS, hence why I want to use both programs in tandem. So anyway, the Daz to Maya plugin works very well and gets my scenes into Maya with just a few clicks -- Great! However, my characters lose their pose upon import. Yes, I know I can re-pose the figures once they're in Maya, but that means I can't make use of all the pose presets that I have available in Daz Studio. Not the end of the world but a little inconvenient. So does anyone know if there's a way to maintain those poses upon import into Maya? Thanks!!
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Hi, I'm very new to Daz3D. I also bought the DazToMaya Plugin for the Mac. However, it had a bug and I spent two nights with the developer testing on the Mac. It's now work.
So it turns out I may be the only one of the Mac who currently have a working version, be it Beta. So I'm offering my early experience with the fix in a demo video for $5.
I think I deserve a tip for helping to get it work and making a video about it for Mac Users. Please buy if it's a help.
https://gum.co/sBxG
Anyway, I just figured out how to export this character with the shoes not flat on the ground. I went to the Edit>Joint Tool and showed the joints.
Then I clicked on the joints and right click to go to "Bake Rotations". It made her stand with Heels on the ground. I don't know if it will work for the whole rig but it worked for the High Heel rotations.
I was going to include it in the video I post but I just figured it out less than hour and forgot to mention it that part.
I hope it's helpful.