Turning Genesis 2 into a figure with 6 limbs (crazy ideas wanted)

Hi!

 

I'm working with Genesis 2.

I would very much like to create such a creature:

I would very much like to keep the functionaly of Genesis 2 with the great parameters, so creating a new model from scratch isn't my goal.

I have seen quadruped morphs for Genesis 2, but I think this scenario requires some else.

 

Does anybody have any great idea how I could accomplish such a creature??

Thanks!

Comments

  • frankrblowfrankrblow Posts: 2,052

    The image did not appear in your post, so I'll just make a guess at what you want. Here is how I created a six armed V4.2, by using three V4.2 characters, each scaled differently, and with all but the arms in the smaller V4's made invisable. For clarity, I have changed the skin textures for this example. For posing purposes, I think I parented the two smaller V4's to the larger, so the "body" would not come apart. I hope this helps.

    sixarmedV4.png
    800 x 1294 - 639K
  • Syrus_DanteSyrus_Dante Posts: 983
    edited November 2017

    Hi,

    I'm shure I've read a thread just about that where someone succesfully attached an extra pair of arms to genesis 2 with the use of the "GeoGraft" item method.

    But you know in this forum older threads most likely disapear in the void because we cant search them, so people come here and ask the same questions again and again.sad

    I found an item in the shop for Genesis 1: Four Arms for Genesis.

    Other example: Head geografts and skins Genesis p 1/4

    Post edited by Syrus_Dante on
  • TheKDTheKD Posts: 2,706

    Easiest way would be what dragonfly said, and a little post work. Geograft would probably work, but it would be a lot of work to get it working right. Finding the right polygon attactment spots, then making them blend decently, then rigging the extra arms. It would be a pretty huge project.

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