Eyes transparency into motionbuilder
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Hey,
I have a problem. Every character I import from daz into MB has weird eyes, lashes and hair. I've been searching a lot from the internet and every single answer seems to be the same
"You lack transparency map".
I tried to find a youtube video showing me how to do this, but I could not find one. I found an article "http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-export01", but the images are 404, so I have really no idea what to do.
It seems like I need to use photoshop, which I am complete noob in. I am also very new with MB. Can someone explain me, maybe with images, what I need to do in order to get for example G3M eyes to look atleast little bit normal?
I attached an image from MB showing the problem. I also attached image from the folder where the FBX-exporter put all the materials. I have no idea which of those I need to modify and how.
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Comments
Please don't post textures, even reduced.
I don't know how Motion Builder handles Oapcity, but all that should be needed is to set the opacity of the eye surface to zero (or a very low value) and apply the existing transparency maps to the opacity channel in the materials - you don't need to edit them.
Sorry about that. I think I can manage to set the opacity in MB for zero, but you are talking about existing transparency map, which I cant find anywhere. I posted the screenshot of the folder of all the materials imported with G3M.
There are several ways to do this in mobu
the easiest way, is to make sure that you "merge" the diffuse and opacity textures, you can see a quick video here https://bryan_steagall-hotmail.tinytake.com/sf/MjA5MTM4Nl82NTYyNzk4
If you want to keep all your maps separated, then it is a little more involved.. but for most things this should be enough.. If you do want the steps for the other, let me know
Edit: Thank you for the clip, it explained it very well.