Dforce crash test on clothes.

If you want to know which clothes you can use in Dforce on use a crash test.

Load a plane and the item of clothing you want, add dynamic surface and simulate, if it explodes its safe to say you can`t use it.

Comments

  • LeanaLeana Posts: 11,844

    turning off self-collision often helps with exploding clothes.

  • OstadanOstadan Posts: 1,128

    There is still a lot to learn, and probably some bugs, with dForce.  I can drape the Genesis 3 Male 'Spartan Warrior' cape on  a simple frame (vertical and horizontal 5-inch cylinders), and it does OK.  But if I add a dForce fan to try to billow it out, it explodes.  Bug?  Problem with the cape?  User error?  Who knows?

  • Richard HaseltineRichard Haseltine Posts: 102,857
    edited November 2017
    Ostadan said:

    There is still a lot to learn, and probably some bugs, with dForce.  I can drape the Genesis 3 Male 'Spartan Warrior' cape on  a simple frame (vertical and horizontal 5-inch cylinders), and it does OK.  But if I add a dForce fan to try to billow it out, it explodes.  Bug?  Problem with the cape?  User error?  Who knows?

    Theer is a bug relating to winding order with wind - it's fixed in a forthcoming build. I suspect what youa re seeing is a cosnequence, the wind is acting on only parts of the mesh and so is getting itself in a mess. It may also be that it needs more iterations to reach a resting state without self-intersection as it works.

    Edit: the build is in fact no longer forthcoming, so check DIM/redownload from your product Library and see if the wind node fix has helped.

    Post edited by Richard Haseltine on
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