Camera troubles....
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Okay, I have two issues I'm sorta fighting with right now. I have a series of renders I'm doing, across a handful of different sets, and when going to a new set and making new camaras on it, sometimes they come out a different image size than in the previous rendered scene sets. For instance, I have one set of images that are 1002 by 861, but the cameras I make in another scene and set come out as 1000 by 769. Ideally I want to change the ones in the latter situation to match the picture size of the former. I went into one of those scenes and tried making a new camera, following the same steps and selected options as I'd done on the other scene, where I'd gotten the larger picture-size out, and I then manually changed the XYZ position and XYZ rotation of that camera to the same as the old camera in the second scene.... and it looks like nothing changed in the size of the identified camera rectangle in the Render pane.
The other problem I ran into is when I got tired of twiddling with that, and decided to just SAVE OUT a camera as a preset from one of those earlier scenes, figuring I'd just LOAD that camera into the second scene (and then adjust the placement and angle manually via the slider fields to match the earlier camera, as outlined above). When I then went to bring that camera into the second scene, it promptly DELETED all the other cameras out of that scene, leaving only the camera I just brought in. Darnit, I want this as an ADDITIONAL camera ALONG SIDE the existing cameras in the scene.
What the bleep am I doing wrong here? Oo
Comments
i would start by using render settings instead of local dimensions of the camera.
1. Render
2. Render Settings
3. General
you can set everything there (width, height in pixels, constrain proportions of the image, etc.)
You will probably now have to select each camera, click on parameters, click on dimensions, and turn use local dimensions off.
hope this helps.
For getting a saved camera preset into a scene, right click on the preset and choose “merge into scene”.
Yeah, I selected "Merge into Scene," and it proceeded to EAT the previous cameras, leaving ONLY the newly imported camera sitting there in my existing scene.