3D Animation. "Flying into Trouble" (Sci Fi Funk Episode 7)

Sci Fi FunkSci Fi Funk Posts: 1,198
edited December 1969 in Art Studio

Sci fi Funk is an animated sci fi adventure set in London 2064ad. How would you cope unexpectedly waking up in the future? Follow the series and find out.

http://www.youtube.com/watch?v=FwJAZ_WBsM8

In episode 7 we get to fly over an abandoned Greater London. In fact the East end of London has been evacuated in order to house the level 3 workers in "the New City".

Those fortunate enough to have "normal" jobs are included. The rest scratch a living on the outskirts of the city.

The flythrough has taken a couple of years of my life. Not so much the rendering or even the animating, but the modeling and planning.

To make such a scene happen in Carrara a lot of repetitive, and hard work is required. To generate the city I used the now defunct Indie version of "City Engine", however this is just the start.

Issues occur with import into Carrara. The only method that worked for me was via 3ds. This leads to a LOT of work in order to have a working scene file with this large a scene. (It covers almost the entire east end from Dagenham to Gants Hill).

For more info please like and follow progress on my facebook page.
http://www.facebook.com/scififunk

Steve Payne
Sci Fi Funk
http://www.scififunk.com/

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    Sci fi Funk is an animated sci fi adventure set in London 2064ad. How would you cope unexpectedly waking up in the future? Follow the series and find out.

    http://www.youtube.com/watch?v=FwJAZ_WBsM8

    In episode 7 we get to fly over an abandoned Greater London. In fact the East end of London has been evacuated in order to house the level 3 workers in "the New City".

    Those fortunate enough to have "normal" jobs are included. The rest scratch a living on the outskirts of the city.

    The flythrough has taken a couple of years of my life. Not so much the rendering or even the animating, but the modeling and planning.

    To make such a scene happen in Carrara a lot of repetitive, and hard work is required. To generate the city I used the now defunct Indie version of "City Engine", however this is just the start.

    Issues occur with import into Carrara. The only method that worked for me was via 3ds. This leads to a LOT of work in order to have a working scene file with this large a scene. (It covers almost the entire east end from Dagenham to Gants Hill).

    For more info please like and follow progress on my facebook page.
    http://www.facebook.com/scififunk

    Steve Payne
    Sci Fi Funk
    http://www.scififunk.com/

    little dark to see all for me any way - fun as usual .

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Sorry to hear that.

    Lighting was a struggle given that the only real light is the cab and moonlight (street lights are off in the abandoned area), plus I had to reduce the models to 1% just to fit them in the scene (or navigation around the scene becomes impossible).

    Next time I have more light to play with! (Entrance to the new city)/

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