Amarseda hair broken

AJ2112AJ2112 Posts: 1,416
edited December 1969 in New Users

Hello 3D world, having some difficulty with Amarseda hair, don't know how to explain attaching image, when I load Amarseda hair onto V4, top portion of her hair is missing, regardless how I adjust shaping tabs. Thanx.

AmarsedaHair.jpg
400 x 400 - 91K

Comments

  • SzarkSzark Posts: 10,634
    edited April 2013

    Which file are you loading first the .daz file or the cr2?

    have you tried injecting the V4 hair fits and does it look the same readered?

    Post edited by Szark on
  • GoneGone Posts: 833
    edited December 1969

    I'm guessing that is a screen cap from the preview window. If so, then what you are seeing is the OGL transparency issue. If you turn the camera to a different angle - or just render the image - you will see that the hair is not missing. There is nothing wrong - it's just an OGL limitation.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Loading .daz from Daz hair tab. Looks the same regardless what I do.

  • JaderailJaderail Posts: 0
    edited April 2013

    Yep, it's all there. As stated above some items will appear odd when loaded because of Transparency Map's in the Opacity Channel of there Surfaces. The items will render properly. It's just the Viewport (work space) that shows this way.

    The Viewport is not a render. You need to use one of the Render options to see how things REALLY look.

    Post edited by Jaderail on
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Image is rendered. I've tried different angles, same thing. More worse in back view. All hair in my collection works properly, cept Amarseda.


    Gone said:
    I'm guessing that is a screen cap from the preview window. If so, then what you are seeing is the OGL transparency issue. If you turn the camera to a different angle - or just render the image - you will see that the hair is not missing. There is nothing wrong - it's just an OGL limitation.
    AmarsedaHair_2.jpg
    400 x 400 - 91K
  • SzarkSzark Posts: 10,634
    edited April 2013

    so that is yes, it renders like that. I am too slow thanks.

    Ok try using the CR2 located in the Content Library Pane > Whatever your library is called > Poser Formats > Figures > AprilAmarseda > Amarseda V4.cr2

    Post edited by Szark on
  • JaderailJaderail Posts: 0
    edited December 1969

    Ah, okay that is wrong as a render. Would you please REPORT this issue with a support ticket and explain the issue.

  • AJ2112AJ2112 Posts: 1,416
    edited April 2013

    Hi Jade, Oh oh moderator !! Better find another forum to ask questions, Lol !!! j/k ! Congrats friend. Your very appreciated here. I was once a moderator at a medication forum, lot's of fun :-) Not having any issue with any other hair I purchased, just Amarseda which came with V4 starter bundle. Ph Loverly, Summer hair etc.... works fine. Ok, will seek ticket support.


    Jaderail said:
    Yep, it's all there. As stated above some items will appear odd when loaded because of Transparency Map's in the Opacity Channel of there Surfaces. The items will render properly. It's just the Viewport (work space) that shows this way.

    The Viewport is not a render. You need to use one of the Render options to see how things REALLY look.
    Post edited by AJ2112 on
  • JaderailJaderail Posts: 0
    edited April 2013

    awesomefb said:
    Hi Jade, Oh oh moderator !! Better find another forum to ask questions, Lol !!! j/k ! Congrats friend.
    I'm still just little ol' me and I'll keep doing what I do which is help. I'm just helping with more things now. And TY.
    Post edited by Jaderail on
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Your very welcome Jade, well deserved status at forum, you've been tremendous help to me and countless of members. I'm smoothly working Daz software now :-) even learned to convert mat textures comfortably, working with primitives backdrops, etc.... thanx to you.


    Jaderail said:
    awesomefb said:
    Hi Jade, Oh oh moderator !! Better find another forum to ask questions, Lol !!! j/k ! Congrats friend.
    I'm still just little ol' me and I'll keep doing what I do which is help. I'm just helping with more things now. And TY.
  • JaderailJaderail Posts: 0
    edited December 1969

    Just one question about that hair. Which Render setting are you using?

  • GoneGone Posts: 833
    edited December 1969

    Jaderail said:
    Just one question about that hair. Which Render setting are you using?

    I was about to point out that if you use the "preview render" as the render engine then you will get this effect. You should be using the 3delight render engine.

  • JaderailJaderail Posts: 0
    edited December 1969

    Yep. Gone is 100% correct here.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    I use preview render, only one I know of. Have no idea what 3delight render is ?

    Gone said:
    Jaderail said:
    Just one question about that hair. Which Render setting are you using?

    I was about to point out that if you use the "preview render" as the render engine then you will get this effect. You should be using the 3delight render engine.

  • JaderailJaderail Posts: 0
    edited December 1969

    Here my friend.

    Render_Settings-2.png
    334 x 565 - 123K
    Render_Settings-1.png
    364 x 126 - 18K
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Thanx Jade, will check it out later this evening :-)

  • JaderailJaderail Posts: 0
    edited December 1969

    Note the second part is in the Advanced Tab of Settings.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    FWIW, the problem is that the "Preview" render setting is only a little better than the bare Viewport. It's fast, but that's because it uses your graphics card — with all its limitations — and ignores many of the settings that a full 3Delight render has to deal with. Accurate shadows and lighting, bumps, and making things not look like they're made of plastic all takes time to render properly.

  • SzarkSzark Posts: 10,634
    edited April 2013

    I have just tested this hair, using both the CR2 and .daz file and both render as it should in DS4.5.1.6 with no lighting apart from the preview light. :)

    Post edited by Szark on
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi 3Dworld. Thanx, hair renders fine using 3delight, but complication I'm having is preview window in workspace, cannot make any adjustments with parts of hair missing. Just strange all hair works cept Amarseda. I purchased more hair that works fine, building up hair collection :-)

    Thanx for all assistance.

  • SzarkSzark Posts: 10,634
    edited December 1969

    What do you mean you can adjust the hair or you can't adjust it becasue you cannot see it.

    If you cannot adjust because you cannot see it the remove the Opacity maps until you get the hair adjusted.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi Szark, the images I uploaded at beginning of thread is what I see, when I appy hair to V4, prior to any shaping adjustment. Just strange Amarseda hair doesn't work. I've purchased several styles of hair, they all work. Possible installer didn't download/install data properly.

    Szark said:
    What do you mean you can adjust the hair or you can't adjust it becasue you cannot see it.

    If you cannot adjust because you cannot see it the remove the Opacity maps until you get the hair adjusted.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah I know that but what I am trying to find out if you can adjust the hair at all, or is it a case of not being able to adjust the hair at all.

    Not seeing it won't stop the hair adjusting


    But this hair product in the .daz format has been broken for a while hence I suggested using the CR2 and NOT the Daz file.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Only can adjust hair that is displayed.

    Szark said:
    Yeah I know that but what I am trying to find out if you can adjust the hair at all, or is it a case of not being able to adjust the hair at all.

    Not seeing it won't stop the hair adjusting


    But this hair product in the .daz format has been broken for a while hence I suggested using the CR2 and NOT the Daz file.

  • SzarkSzark Posts: 10,634
    edited April 2013

    then remove the Opacity maps as that is what is causing you not to see it and you will see the hair complete, then once you have posed the hair replace the Opacity maps.

    Post edited by Szark on
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Thanx Szarks, will give it a shot after work.

    Szark said:
    then remove the Opacity maps as that is what is causing you not to see it and you will see the hair complete, then once you have posed the hair replace the Opacity maps.
  • ChoholeChohole Posts: 33,604
    edited April 2013

    This hair is very old, and displays very strangely in preview in Poser as well, even with texture shaded enabled.

    amasarda_hair_copy.jpg
    1127 x 642 - 564K
    Post edited by Chohole on
  • GoneGone Posts: 833
    edited December 1969

    Just checking - but you do realize that the adjustment dials are in the neck, don't you?

    These dials work even if the hair is invisible.

    You can also use one of the other cameras to look at the scene from different angles. The transparency issue is only visible from the viewing camera angle so if you move the camera "invisible" hair becomes visible while the "new" hair facing the camera becomes invisible.

    Yes, it's a pain but it's a limitation of OGL and as your hair library grows you will find more hair with this problem.

    AmarsedaDials.jpg
    484 x 837 - 91K
    AmarsedaNeck.jpg
    484 x 318 - 21K
  • jestmartjestmart Posts: 4,449
    edited December 1969

    The more layers a hair model has the weirder it will look in preview.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Gone said:
    Yes, it's a pain but it's a limitation of OGL and as your hair library grows you will find more hair with this problem.

    Not just hair; because it is a limitation of OpenGL as used in the Viewport, this happens any time you have two or more surfaces in line-of-sight of a camera with transparency applied. Hair, clothes, scenery, anything.
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