Change weapon size?

I'm playing with the noble daggar that comes free with Daz.  And i think i'm doing something wrong: how do I get it into the model's hand?  Is there a view I should use?  I know there are poses for grabbing weapons, but it don't understand HOW to use the pose... As in, how do i get the weapon into the hand so the hand pose can grip it?  Is it a matter of trying to move the daggar around for 20 minutes to get it into the hole made by the hand?

Second question is about the size of the daggar.  Can it be changed?  It's more like a club than a daggar unless I messed up what I did.  :)))  Pic attached.  That you so much to anyone who can point me in the right direction of what is and is not possible ;)

 

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Comments

  • srieschsriesch Posts: 4,241
    edited October 2017

    While I don't know about that particular dagger, some products come with poses for specific figures holding the objects in question, which would eliminate the need to do it manually.  Other products come with a pose that parents it roughly to the position of hand of a figure but you still have to pose the hand around it, and lastly are products with no poses at all where you have to do it all the hard way, although you might still be able to get a rough starting point by using a pose from some other product.

    You should be able to adjust the scale simply by selecting the dagger, going to the parameters pane and making the scale parameter smaller.  Note that this will of course mess up any poses intended for it.  Depending on where the center point of the object is, that may also have the effect of moving the dagger as well as scaling it, so scale it first and then pose it later.

    Post edited by sriesch on
  • scorpioscorpio Posts: 8,484

    Its often best to have the figure in the default pose before loading in weapons.

  • Thank you guys!!! parameters scale worked perfectly!!! i am still working on the parenting thing and what I need to have selected for poses to work (i.e i add a figure.  I add a weapon.  Which to to have selected to have the holding pose work and for stuff to parent).  But the scaling itself was awesome.  And great idea re attaching weapons in nutral.  yay!!!

  • srieschsriesch Posts: 4,241

    To parent something to something else, all you have to do is drag it to whatever you want to parent it to in the Scene pane.  For example, you can drag the weapon onto the figure's hand so that when the figure is posed, the weapon will remain near the hand no mater where the hand moves.  Some content loads and parents objects, some does not parent it, it's random.  However at least for clothing normally you would have the figure selected first, then in the content library you double-click on the clothing item which (if it parents to anything) will then parent to that figure.  I'm guessing (but have not verified) that the same would probably apply to your weapon if it is designed to do that.

  • PetercatPetercat Posts: 2,321

    The easiest way I've found is to load the knife, apply the hand pose, then move/twist/side-to-side
    the hand/arm until it is oriented the same as the knife. Then move the figure until the
    hand is in the correct position, gripping the knife.
    Then parent the knife to the hand, and pose/position the figure as you like. The knife will
    stay in the hand, although you may have to apply the hand pose again.
    This will spare you the craziness of trying to rotate the knife in the XYZ to match the hand!

  • OstadanOstadan Posts: 1,128

    Non-perspective views (top and front) are your friend when trying to coordinate a figure and prop, incidentally.

  • Thank  you Petercat and Ostadan!  So that's what those silly top views are for :)

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