Exporting Daz to Maya, missing textures
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I want to export a static, posed model from Daz to Maya using .OBJ, for rendering purposes
I exported the model to .obj with Write Material Library checked and Collect Maps checked. But when I imported it to Maya, no textures are appearing.
I don't want to deal with rigs and morphs with .FBX as I only need a static image render
Are there any solutions to this? Any help will be appreciated!
Comments
The collect maps option should place the textures together with the obj file. You may check if the textures are in the same folder. Also you may check the path names in the mtl file since it is just a text file. Be aware that the obj exporter doesn't collect all maps though. You may need to handle subsurface or displacement maps by hand.
But shouldn't it be automatically applied once you imported it to Maya? Since the .mtl file is also in the same folder as the .obj file along with the textures folder
I checked everywhere about it, and .mtl is automatic
Do I need to manually apply it? Is this normal? Anyone experienced this?
Yes, it should be automatically applied. No, this isn't normal (in Blender it goes straightforward). But, since you said it doesn't work for you I just pointed out what you can check to see what's wrong. Hope this helps.
EDIT: if you look at the mtl file you will see path names such as map_Kd /Maps/V5BreeLimbsM.jpg .. Now if Maya is dumb in reading the path and you are on a PC platform, you may try to change it to map_Kd ./Maps/V5BreeLimbsM.jpg .. The difference is the dot that in old DOS names stands for current directory. Blender doesn't need this.
Have you solved this?