Duplicate Formulas Error when loading Genesis 8 Male characters
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Since a recent update, Base male and other characters have been throwing a duplicate formula error when I load him. Anyone else getting this?
Post edited by Serene Night on
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Since a recent update, Base male and other characters have been throwing a duplicate formula error when I load him. Anyone else getting this?
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They look like this. The log file is greek to me.
I have uninstalled base male and reinstalled him.
Okay, here I think I found it
017-10-03 20:50:22.979 WARNING: fileinput\dzassetdaz.cpp(5709): Could not find output property for formula: Genesis8Male:/data/DAZ%203D/Genesis%208/Male/Morphs/DAZ%203D/Base/PHMMouthRealismHD.dsf#PHMMouthRealismHD?value in file : /data/DAZ%203D/Genesis%208/Male/Morphs/Dogz/200%20Plus/Mouth%20Height%20Alt.dsf
2017-10-03 20:50:23.619 WARNING: fileinput\dzassetdaz.cpp(5942): Duplicate formula found linking Value & eCTRLCheeksDimpleCreaseHD in /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Base Pose Head/PHMCheeksDimpleCreaseR_HD_div2.dsf.
2017-10-03 20:50:23.635 WARNING: fileinput\dzassetdaz.cpp(5942): Duplicate formula found linking Value & eCTRLCheeksDimpleCreaseHD in /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Base Pose Head/PHMCheeksDimpleCreaseL_HD_div2.dsf.
The .DSF files can be uncompressed and manually edited to remove the duplicate formulas. The files can be a bit daunting, though. If you do the manual edit, just make sure you create a copy first. You’ll probably find that the formulas are actually empty. For whatever reason, the Studio content creation tools have a tendency to create extraneous morph channels.
You should also submit the info to the helpdesk so they can get the product fixed.
I just downloaded and installed G8M and I don't get any error. The log is also ok. I don't use DIM though, just manual install. In your case may be DIM messed up something.
EDIT: as far as I know duplicated formulas are related to updates though, and they are usually harmless errors.
It causes problems due to me running things like batch render. If there is an errror when it loads my preprogrammed batch renders don't execute.