Help! Eye textures not showing when exporting as .obj file
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As the title says I try to export my model as .obj file. But when I open the obj file in blender for example all textures load except for the eyes. The eyes are completly white!
Can someone please help me with this. I'm seriously struggling with getting the eye texture to work.
Thank you so much in advance.
Comments
You didn't which figure you're talking about, but there may be additional geometry that when exported/imported is showing up as opaque. For example, G3F has an EyeMoisture component, in addition to the Iris, Sclera, Pupil, Cornea, etc. You can either hide it in DS before exporting so it won't be included in the export, or deal with it in Blender after importing.
Hope this helps.
- Greg
Hi Greg,
thank you so much for your answer.
I'm talking about Genesis 3 male. I already found the EyeMoisture component and deleted the texture. But when I'm exporting I'm still having the white eyes. Am I doing this the wrong way?
There are many ways to deal with the issue - here is one way:
1. Export the figure from DS as an OBJ using the following settings (notice "Use Surface Names" is checked under Write Groups)
2. Import the OBJ into Blender using the default OBJ import settings:
3. Hide "EyeMoisture" and "Cornea"
You'll most likely want to setup the trans map for the eyelashes as well.
Hope this helps.
- Greg
Also, I've never used it, but there is also this:
https://www.daz3d.com/forums/discussion/2877/mcjteleblender-daz-studio-scenes-animations-w-blender-s-cycles-engine
Hope this helps.
- Greg
What exactly do you mean by "deleted the texture"? The only texture image map on the EyeMoisture surface is for the Opacity parameter — I think it's intended to "bake in" a glossy reflection on the eye. If you only remove this texture, there will be no effective difference to what gets exported. Try removing the Opacity texture, and dialling the Opacity value down to zero; this should make the EyeMoisture surface invisible.
Note that you could also do this in Blender after importing the .obj file, but I don't use Blender.