Can not apply shader to terrain in daz studio

I created a small terrain in vue 2015 and exported it (with out any textures ) as an obj. it imports in to daz studio no problem but when i add a shader to the terrain there is no details for example a ground shader with a mix of leaves is just a flat brown colour no leaves can be seen yet the same texture applied to a cube or sphere shows all the leaves .Why is that Ive tried adjusting the number of tiles makes no difference at all

Comments

  • mjc1016mjc1016 Posts: 15,001

    Sounds like you did not UV unwrap it...without UV mapping, most shading functions fail, especially things like tiling.

  • Oso3DOso3D Posts: 15,045

    If you are doing it in Iray, you could apply the shader as a decal, which can do projection.

    or you could use one of my procedural shaders, also ignores UV.

    Most cgi modeling apps should be able to create a simple planar UV map, or you could pick up the free UV Mapper app to do the same.

  • DaveDave Posts: 183

    Ok I will look in to that

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