Making model symmetrical (in daz studio or hexagon)
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I screwed up on a G8F sculpt I've been working on and off for a long time - there's some assymetry, which is making it hard for me to continue fixing some sculpting errors.
Is there a way, either in daz studio or hexagon, to force an assymetrical sculpt to become symmetrical? Force the left side to look like the right side?
Comments
You can import the morph to Daz Studio & use the box on the import screen that says Morph Mirroring and use left to right or right to left whichever you prefer (screen shot attached)
I have used this method and found some morphs appear a bit off, (like there is a line down the middle of the nose) but this effect can easily be fixed in your modelling program
I have no idea if you can do the same thing in Hexagon
Thank you Totallou!
Edit:
Just a note, for people who might find their way here thorugh google: the character you're applying the mirror morph to must be "untranslated" e.g. x y z should be 0. They should be placed in the very middle of the screen or the mirroring will stretch and look absolutely horrible. (I struggled with this for a bit)