Saving surface assignment as preset

Hello!

I'm combining several surfaces into one using the Tool Settings / Geometry Editor.

I'm also fighting with TextureAtlas and a morph at the same time (there seem to be UV changes which I still need to investigate on), and I find myself doing the surface merging procedure over and over again.

I would therefore like to ask if it's possible to automate the process or save the newly created surface as a preset that I can easily apply to newly loaded characters (all of the same kind, for example, G2F).

I did try to save it using "Save As->Material Preset", but it didn't show up anywhere in my content library, and when I tried to open it (it was saved as a DUF file), DAZ told me there was an error opening it, so I guess I'm doing something substantially wrong.

Also, when I merge the surfaces, my model becomes transparent. Does anybody know why?

Thank you for any help!

 

g2f.jpg
1497 x 886 - 183K

Comments

  • mjc1016mjc1016 Posts: 15,001

    First, which model/figure are you using and what is the goal you are trying to reach? (there may be an easier way)

     

  • Uh? I wrote all this in my post. :-)

  • mjc1016mjc1016 Posts: 15,001
    edited September 2017

    Specifically in that screenshot...because if there are transparency maps on one surface and you combine that surface with others that don't need/have transparency maps, you could end up with results similar to what you show.

    And, no, I don't see what your goal is, because you don't explain why you want to combine all these surfaces and what you hope to accomplish by combining them...other than a new preset.

    As to the new 'preset', no there is no way to save it.  You would need to save a new figure (you don't want save over your base G2F, for example).  The information that you are wanting to edit istied to the figure as a whole and is saved with the figure.

    Post edited by mjc1016 on
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