Texture Atlas doesn't bake translucency maps

Hello!

 

I can create the texture atlas for G2 for diffuse and specular and bump.

 

I have seen that G2F has great transluceny maps as well, but for some reason, Texture Atlas doesn't bake them as it does with the Diffuse map.

 

Does anybody know why this is so?

Also, there are SS maps for G2F, as I have seen in the directory where the G2F textures reside, but they aren't baked as well.

 

Can anybody tell me more about why this is so?

 

Thank you very much!

 

 

Comments

  • Not sure - but Texture Atlas came out before Iray, so it might be that it's only set up to deal with the daz-default shaders for 3DL (so no transluceny maps)

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