Fresnel opacity
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Coming from Blender, this seems like it should be a fairly easy thing to do, but I'm stumped on how to even start. I want to feed a Fresnel value into the Cutout Opacity strength, so that the shader is visible at the edge but invisible when facing the camera. If it matters, I want this to be purely emissive – what I'm after is an edge glow. Can someone point me at documentation or something on how to even attempt this?
Post edited by Jack of Spades on
Comments
Add Directional Factor brick (excuse me, remembered wrong)
Functions/MDL/Material Editors/Tint/Add Directional Factor
Set Refraction IOR and Weight to 1 (otherwise it's tinted on the edge and not transparent)
I just saved you a monumental amount of hunting and guessing. :) If you are feeling charitable, my PayPal is under [email protected]
I have just this thing in my free Iray shader pack (see sig), under Art/WT Outline
As for emissive, I THINK all you need to do is add an emissive channel and adjust cutout opacity. I'll test it.
Welp, I spoke big, but no such luck; getting just a glowing ring (basically) won't work with the above. Sorry!