Real Newbie questions: The definitions of the terms Shader and Material sometimes seem to overlap. Also, how do you use a "morph"? Thanks for the clarification.
Materials in DAZ means that you can change the texture of the outfit in whole just by clicking the options that comes with it. Like a dress might come with 3 different materials of red, blue or pink. All you have to do is choose the color you want and it will change the look of the dress. These additional materials are specifc to this dress....meaning you cannot apply it to a different product. Shaders, well you have to do to the surface tab and choose each area available and then choose the shader you want. And you can apply any kind of shader you want...it is not specific to that product alone.
They have essentially the same information, but a Shader preset is generic - you select the object and the surfaces on the object that you want affected and the preset aplies the same settings to all. A Materials preset is specific, it has a list of settings for certain named surfaces and won't affect any others (but each surface can have different settings, while a Shader preset has only one set of values). Both kinds can be partial, affecting only some but not all properties (for example, changing the opacity while leaving the pattern unchnaged on a piece of lace, or vice versa).
For both types of preset, you can hold down the ctrl key (cmd for Mac) while double-clicking to get an option dialogue - both allow you to ignore maps, which will change values but not the textures applied, and both allow you to switch how selected/unselected surfaces are treated (affecting all surfaces, instead of selected surfaces, with a Shader preset or affecting only selected surfaces, with the right names, isntead of all named surfaces with a Materials preset).
A shader, as opposed to a Shader preset, is a bit of code that governs how a surface behaves - Shader/Material presets can specifiy which sahder to use, as well as setting the properties for the shader.
Comments
Materials in DAZ means that you can change the texture of the outfit in whole just by clicking the options that comes with it. Like a dress might come with 3 different materials of red, blue or pink. All you have to do is choose the color you want and it will change the look of the dress. These additional materials are specifc to this dress....meaning you cannot apply it to a different product. Shaders, well you have to do to the surface tab and choose each area available and then choose the shader you want. And you can apply any kind of shader you want...it is not specific to that product alone.
They have essentially the same information, but a Shader preset is generic - you select the object and the surfaces on the object that you want affected and the preset aplies the same settings to all. A Materials preset is specific, it has a list of settings for certain named surfaces and won't affect any others (but each surface can have different settings, while a Shader preset has only one set of values). Both kinds can be partial, affecting only some but not all properties (for example, changing the opacity while leaving the pattern unchnaged on a piece of lace, or vice versa).
For both types of preset, you can hold down the ctrl key (cmd for Mac) while double-clicking to get an option dialogue - both allow you to ignore maps, which will change values but not the textures applied, and both allow you to switch how selected/unselected surfaces are treated (affecting all surfaces, instead of selected surfaces, with a Shader preset or affecting only selected surfaces, with the right names, isntead of all named surfaces with a Materials preset).
A shader, as opposed to a Shader preset, is a bit of code that governs how a surface behaves - Shader/Material presets can specifiy which sahder to use, as well as setting the properties for the shader.
Thank you both for answering my question.
-- Victorio