Issue with 3D Bridge to Photoshop...

solarviewsolarview Posts: 272
edited December 1969 in New Users

Hi All,
Is there a basic instruction set for 3D Bridge to Photoshop?
The Read Me file tells very little, other than basic install stuff.
What settings are needed to make it work properly???

So, I'm on a Mac system 64-bit everything. All DAZ Studio 4.5 components were re-installed brand new, just yesterday. So latest versions of Studio 4.5, 3D Bridge to PS, the CMS, etc. So that shouldn't be an issue.
I open Studio 4.5 and PSCS6. Initialize 3D Bridge in DAZ. I launch 3D Bridge access in PSCS6. Everything looks good.
What I have seen thus far is: I tried using the 800x600 default setting PS 'Preview Image' button select, and every single time it crashed PS as soon as I hit the OK button.
No where in the 'Read me' file does it mention settings requirements of any kind. But what I figured out by quite a bit of experimenting, was that the 'Preview image' number settings have to be the same exact numbers as the PS file's pixel file dimensions. Seems like a pretty important detail that should be noted, since it completely crashes PS otherwise.
So anyways, after I have set these numbers up correctly, I have PS not crashing, and now creating the preview to a new layer as I intended. The new locked layer does appear there in PS. But, there's nothing on it. It's totally blank. If I hit update in PS, it appears to update, but still no image there on the layer.
If I try again to 'preview image', it just creates a new blank layer again.
So I know PS and Studio are communicating, but the process is not completing, as in, I'm never seeing my Render appear in PS.
FYI, I am able to render to an exported PNG and import that into the PS file. But that obviously eliminates purpose of 3D Bridge.

So to recap, seeing how the file dimensions issue was pretty important (causing crashes when not set properly), and were not mentioned in the Read Me file, is there any other key set-up things I should know about? Is there an actual 'Instructions' page for 3D Bridge to PS?
Or has anyone else seen this behavior?

Thanks, for your help.

- Sol

Comments

  • hermana5hermana5 Posts: 0
    edited December 1969

    Hi Sol, i am a newbie so can only tell you what i do - it works for me.
    Once i have rendered a scene/model etc i save in png or jpeg noting where i save :)
    then i open photoshop and use the mini browser and locate the saved image and either double click to open as new layer or drag and drop into current layer. Hope this helps ...i use various sizes and uptil now no problems .

  • SertorialSertorial Posts: 962
    edited March 2013

    I don't really see the point of the photoshop bridge. If I want to edit a MAT or a background or something, all I do is check the file location in the surfaces tab, then just open the relevant texture or MAT or whatever in photoshop just from the windows folder it's in. Just like editing any JPG file.

    If I am missing the point (probability is high, mind you), please set me straight.

    Post edited by Sertorial on
  • solarviewsolarview Posts: 272
    edited December 1969

    hermana5 said:
    Hi Sol, i am a newbie so can only tell you what i do - it works for me.
    Once i have rendered a scene/model etc i save in png or jpeg noting where i save :)
    then i open photoshop and use the mini browser and locate the saved image and either double click to open as new layer or drag and drop into current layer. Hope this helps ...i use various sizes and uptil now no problems .

    Yes, I can do that process. But doesn't allow for the advantages of 3D bridge.

  • solarviewsolarview Posts: 272
    edited December 1969

    Sertorial said:
    I don't really see the point of the photoshop bridge. If I want to edit a MAT or a background or something, all I do is check the file location in the surfaces tab, then just open the relevant texture or MAT or whatever in photoshop just from the windows folder it's in. Just like editing any JPG file.

    If I am missing the point (probability is high, mind you), please set me straight.

    The point of the 3d bridge as I use it, is exact placement and proportioning of your character renders, onto a 2D background scene.

    In my scenario, I'm a photographer by trade, and I use actual photographic images as the backgrounds for my scene renders.
    When 3D Bridge is working properly it allows me to create and pose a character in DAZ Studio and then by using 3D Bridge I can import the character into the scene and place them exactly where I want them and make sure the pose, size, etc., really matches the scene exactly. And with 3D Bridge, slight adjustments to a character in DAZ Studio will immediately update and appear in your scene image in PS. That's what 3D Bridge to PS does. It fully links the to applications.
    This is really nice for a single character, but when you start working with multiple characters in a 2D environment image, it's makes a HUGE difference in how fast you can work. Really eliminates a whole lot of guess work.

  • hermana5hermana5 Posts: 0
    edited December 1969

    Sol765 said:
    Sertorial said:
    I don't really see the point of the photoshop bridge. If I want to edit a MAT or a background or something, all I do is check the file location in the surfaces tab, then just open the relevant texture or MAT or whatever in photoshop just from the windows folder it's in. Just like editing any JPG file.

    If I am missing the point (probability is high, mind you), please set me straight.

    The point of the 3d bridge as I use it, is exact placement and proportioning of your character renders, onto a 2D background scene.

    In my scenario, I'm a photographer by trade, and I use actual photographic images as the backgrounds for my scene renders.
    When 3D Bridge is working properly it allows me to create and pose a character in DAZ Studio and then by using 3D Bridge I can import the character into the scene and place them exactly where I want them and make sure the pose, size, etc., really matches the scene exactly. And with 3D Bridge, slight adjustments to a character in DAZ Studio will immediately update and appear in your scene image in PS. That's what 3D Bridge to PS does. It fully links the to applications.
    This is really nice for a single character, but when you start working with multiple characters in a 2D environment image, it's makes a HUGE difference in how fast you can work. Really eliminates a whole lot of guess work.

    I am still new and your explanation is my long term goal....still working on the 2D environment images so learning both aspects (slow learner so more difficulties especially when i try and print the final images!) but a step at a time.

  • SertorialSertorial Posts: 962
    edited December 1969

    Sol765 said:

    The point of the 3d bridge as I use it, is exact placement and proportioning of your character renders, onto a 2D background scene.

    In my scenario, I'm a photographer by trade, and I use actual photographic images as the backgrounds for my scene renders.
    When 3D Bridge is working properly it allows me to create and pose a character in DAZ Studio and then by using 3D Bridge I can import the character into the scene and place them exactly where I want them and make sure the pose, size, etc., really matches the scene exactly. And with 3D Bridge, slight adjustments to a character in DAZ Studio will immediately update and appear in your scene image in PS. That's what 3D Bridge to PS does. It fully links the to applications.
    This is really nice for a single character, but when you start working with multiple characters in a 2D environment image, it's makes a HUGE difference in how fast you can work. Really eliminates a whole lot of guess work.

    I don't really understand what you mean. Never mind.

  • scotchfairyscotchfairy Posts: 54
    edited December 1969

    Ignoring the "Dude, I don't use that feature, I don't see why you should need it" posts, some of the crashes you're seeing may be good old PhotoShop. You didn't mention which version of CS you were running, but I know there are some bugs in CS 5 and 5.5 that were driving the ePublishing people mad. Previews were coming out low resolution, when they worked at all. And this was for people using InDesign and Acrobat, programs that are sold as a package with PhotoShop. (huh, my fingers just tried to type that as pththtoshop. Freudian slip? I just had Illustrator and PhotoShop demonstrate the "Creative Suite programs not working together" problem a few minutes ago. Again.

    I swear, the first real 3D piece I'm doing is going to be a new version of the F*ck-up Fairy.

    Though knowing how the software is SUPPOSED to work would really speed things along. All the dead links to tutorials that were, ReadMe docs that end halfway through, and Wiki pages that reference non-extant documentation are starting to be a real drag. This keeps up, and I'll start destruction testing the software instead.

  • solarviewsolarview Posts: 272
    edited December 1969

    Sertorial said:
    The point of the 3d bridge as I use it, is exact placement and proportioning of your character renders, onto a 2D background scene. In my scenario, I'm a photographer by trade, and I use actual photographic images as the backgrounds for my scene renders.
    When 3D Bridge is working properly it allows me to create and pose a character in DAZ Studio and then by using 3D Bridge I can import the character into the scene and place them exactly where I want them and make sure the pose, size, etc., really matches the scene exactly. And with 3D Bridge, slight adjustments to a character in DAZ Studio will immediately update and appear in your scene image in PS. That's what 3D Bridge to PS does. It fully links the to applications.
    This is really nice for a single character, but when you start working with multiple characters in a 2D environment image, it's makes a HUGE difference in how fast you can work. Really eliminates a whole lot of guess work.

    I don't really understand what you mean. Never mind.[/quote

    Not sure what you're not understanding, but here's a YouTube link that shows you the basics. Much older version, but works the same.
    http://youtu.be/WXBzUZ6O1vQ
    The tutorial just shows the importing DAZ characters on to different layers, which is part of it. But you can reposition and re-pose your characters so they interact with the scene properly, and those minor adjustments can then be updated real-time. Very cool.
    There's other tutorials there that deal with Mats as you were questioning "why?"

  • solarviewsolarview Posts: 272
    edited December 1969

    Ignoring the "Dude, I don't use that feature, I don't see why you should need it" posts, some of the crashes you're seeing may be good old PhotoShop. You didn't mention which version of CS you were running, but I know there are some bugs in CS 5 and 5.5 that were driving the ePublishing people mad. Previews were coming out low resolution, when they worked at all. And this was for people using InDesign and Acrobat, programs that are sold as a package with PhotoShop. (huh, my fingers just tried to type that as pththtoshop. Freudian slip? I just had Illustrator and PhotoShop demonstrate the "Creative Suite programs not working together" problem a few minutes ago. Again.

    I swear, the first real 3D piece I'm doing is going to be a new version of the F*ck-up Fairy.

    Though knowing how the software is SUPPOSED to work would really speed things along. All the dead links to tutorials that were, ReadMe docs that end halfway through, and Wiki pages that reference non-extant documentation are starting to be a real drag. This keeps up, and I'll start destruction testing the software instead.

    lol!! Yeah, well. ;)
    So I did figure out the issue.
    To answer your question, I'm on PSCS6 Extended. And honestly the only crashes I have with PSCS6 always has to do with plugins. For me, it's usually the OnOne plugin or one in a blue moon, my Nik Softeare plugin. And now, DAZ Studio. I have yet to have PSCS6 crash with any of its normal image editing processes, including working with files of a 1 gb or more. I honestly find it really solid.

    Working with DAZ 3D Bridge for PS:
    As I mentioned in the OP, if I aleady had the file opened in PS, and then hit 'Preview Image', at the default size(800x600), it would crash PS. And through experimenting I found that really, any size numbers entered into the preview image box other than entering the exact dimensions of the already opened file, would crash PS. And even though entering the exact document size would indeed prevent the crash, it would only produce a blank layer in my psd document. And this went on for many testing attempts. Each time I was just rebooting PS and/or Studio 4.5, not my whole computer.
    Eventually, being frustrated with it all, I decided to just close down everything and re-boot my Mac. Well, that full re-boot reset PSCS6, as well as DAZ Studio, and that did the trick. Everything is now fully playing nice between PSCS, 3D Bridge for PS and Studio 4.5.
    DAZ characters being situated into real world photographic scenes, and auto-updating each minor adjustment to my characters. Way cool. :)

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