Morph Issues

I am using M4, with the Creature morphs pack. When I installed the package, for some weird reason, half of the morphs (more than half, actually; closer to 3/4) wound up being sorted into the "Lost and Found" in my Smart Content pane. I didn't think anything of it; after all, the files were still clearly in my library, there was just something screwy with the metadata so it was having trouble sorting it. Fine, whatever. But then I loaded M4 into the scene, selecting all of my morphs to be included in the pop-up menu so that I could shape him at will. Now, all of a sudden, there was an issue. All of the morphs that landed in the Lost and Found before did NOT port into the figure; the dials for those morphs don't appear and cannot be used. So I tried going to the Smart Content pane, selecting my M4 figure, and then double-clicking on each of the morphs in an attempt to get each of the morphs to load manually. No dice. Does anyone have any advice as to how I can get this content to work? The missing morphs are MOST of the reason I chose to use M4 for this project, and it's really disheartening to discover that none of them will port in with the figure.

Comments

  • Exactly which files are in lost and found? If you right-click on one and select the option to Show In>Mapped directory where do you end up?

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