Editing Iray Uber Base in Shader Mixer
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Hello,
My goal is to create a shader based on the Iray Uber Base shader which will introduce a fresnel darkening at the surfaces approaching perpendicar to the view angle.
1) I started by creating a sphere and applying Iray Uber Base. Then I imported the sphere material into the Shader Mixer.
2) I inserted an Edge Blend brick.
3) I created a new User Parameter float named "Attenuation" and connected it to the Attenuation input of the Edge Blend brick.
4) I disconnected the User Parameters : Base Color from the Base Color Map and connected it instead to the Edge Blend : Inner Color input. I left the Outer Color at Black
5) Then I attempted to connect the Edge Blend color output to the Base Color Map : Image input, but the Shader Mixer wouldn't let me make the connection.
Can you help me with this? It's much appreciated!
Best regards, Brian
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Comments
Edge Blend is a RSL brick. You can only use MDL (or MDL&RSL) bricks for Iray