Failed Benedict Cumberbatch look alike - where did I go wrong?

pepeschliemannpepeschliemann Posts: 41
edited August 2017 in Art Studio

I thought I really had a cartoony version of old BC down to a notch while looking at in the viewport, but when I rendered it, it came out looking like a wishy-washy boy version of the real thing. I played around with the lighting but the render just wouldn't look as Cumberbatch-y as the viewport model.

What went wrong? Any suggestions on how to salvage this? Should I just make all lines etc. clearly visible in the viewport window but lost on the Iray render more exaggerated, or what?

benedict_comparison.png
1282 x 763 - 614K
Post edited by pepeschliemann on

Comments

  • JamesJABJamesJAB Posts: 1,760

    It looks like your viewport is being lit by the camera's headlamp.  The render looks like it's the standard Iray lights plus the headlamp.

    I would change your render settings to "Scene Only" and turn your camera headlamp to off.  Then light him using distant lights and spotlights to create the effect you are going for.

  • nonesuch00nonesuch00 Posts: 18,131
    edited August 2017

    I think the openGL viewport version does look more like him too but the rendered version is not that far off. That's really good job you've done.

    I often dial in a 'cartoon caricature' that I really like in the openGL viewport only to think 'eh, don't like it as much when rendered'

    The mysterious thing to me is the openGL glossiness that gives the caricature that extra detail that makes the caricature really effective is just sort of washed out with the iRay render.

    I would like it if DAZ 3D added a nice advanced openGL mode that would fast render scenes more closely to how they appear in the viewport. My attempts to use openGL as a renderer in DAZ Studio have given bad renders the few times I've tried to use it.

    Post edited by nonesuch00 on
  • pepeschliemannpepeschliemann Posts: 41
    edited August 2017

    James, the viewport is indeed the camera lamp, but I tried a bunch of different combinations for light from various directions in the render but none of them came out looking quite right.

     

    Post edited by pepeschliemann on
  • nonesuch00nonesuch00 Posts: 18,131

    James, the viewport is indeed the camera lamp, but I tried a bunch of different combinations for light from various directions in the render but none of them came out looking quite right.

     

    Have you tried openGL renders yet in DAZ Studio?

    It's some sort of exaggerated glossy hightlight that is adding that extra ooomph on your caricature that you like but it looks like, that exaggeration is lost on iRay rendering, creating the 'meh' caricature that you want to improve. Since iRay doesn't exaggerate the lighting properties, some of the caricature qualities in the viewport get lost on render.

    Which give me an ideal that on my own caricatures I need to dial up the glossy effect to but in a way that don't wind up looking like hard shiney plastic both more of a painted look like in the openGL viewport.

  • What is OpenGL rendering? 3DLite?

  • mjc1016mjc1016 Posts: 15,001

    What is OpenGL rendering? 3DLite?

    No...3Delight (not DLite) is NOT OpenGL.

    Studio includes 3 render engines...Iray, 3Delight and an OpenGL (yes, it's a separate engine) similar to many 'older' game renderers, with a basic set of  built in shaders.  It's that set of shaders that really limits the ability of the renderer.

  • Thanks, I'll give it a try.

  • carrie58carrie58 Posts: 3,984

    Just my 2 cents I like it  though I see what you are saying about the rendered version looks like the light is too bright and blowing out the details ........but  I only use 3Delight soooo I'm no help

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