Daz Studio character in some sort of locked-down mode. oO
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Okay, I thought I was being clever, and saved a bunch of characters out seperately as scene presets, so they'd load later already ready already with hair, geographed body-parts, etc already attached, with their respective, seperate textures already applied, etc, so I didn't have to scramble through a whole bunch of completely different dir paths each time for those EACH time I loaded a given character for a new scene. I then returned later and went to load several of the characters back in to place them in a scene, went to pose them by the usual click-a-body-part-in-viewport-and-then-move-the-sliders-in-Parameters technique.... and discovered it wasn't letting me select the usual body segment. Instead, I'd get the ENTIRE arm and hands, AND the other arm and hands, as one single, non-movable object. Clicking anywhere on the main body would give me the ENTIRE upper body (except for the arms) and the back of the head as a single object. Similar with the lower legs. Smoke WHAT?!? At first, I thought it had saved each of the characters out as some sort of statue-prop, but then I noticed I COULD access all the usual body segments from the Pose & Animate tab and move them like normal. Evidently, I've accidently enabled some sort of lock-the-body-down mode in DS and have NO Earthly idea how to turn it back OFF. oO
Edited to add: Okay, fired up DS anew, loaded a fresh G3M directly from Smart Content > Figures > People, and got exactly the same locked-down results, so apparently its not something related to loading a character from a saved scene-preset. Oo What am I missing here?
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Comments
You have the surface selector tool selected, instead of the universal tool. You need to click the crosshairs-inside-a-circular-arrow icon immediately above the Viewport tab.
By the way, you can also select body parts via the scene tab (whatever tool you have selected), which can be easier when you get down to individual fingers and toes.
Go to the "tools" tab and choose "Node Selection".
You're using "Surface Selection" which will do that.
(Which is why everything is tinted yellow)
Ah, thank you. That sorted it.