That's not extreme, but it does look as if it could do with a bit more convergence. Did the render stop at 100%, or did it cut out after two hours? Is the scene enclosed? The trouble is, in part, that theer are areas which are not getting direct light so they have to wait until a light path happens to bounce onto them - until that has happened "often enough" there will be a noise-like variation in tone. One fix is to add some dim lihgts to illuminate out of the waya reas, then use Tone Mapping to pull the overall appearance back to what you want; another is simply to adjust the Maximum Time setting up, and perhaps turn up the Quality Setting (which makes the engine fussier about when it calls a pixel done).
Set the "Rendering Quality enabled" to off and the max samples to 10000 or higher. You can also increase the time it will render at the "Max Time", right now its 2 Hours. If you set these very high you can abort the render manually when you are happy with it.
When you do this also make sure you set "Render Target" to "New Window" at the General render settings.
Eventually increase the Film ISO to 200 or something or use brighter lights.
That's not extreme, but it does look as if it could do with a bit more convergence. Did the render stop at 100%, or did it cut out after two hours? Is the scene enclosed? The trouble is, in part, that theer are areas which are not getting direct light so they have to wait until a light path happens to bounce onto them - until that has happened "often enough" there will be a noise-like variation in tone. One fix is to add some dim lihgts to illuminate out of the waya reas, then use Tone Mapping to pull the overall appearance back to what you want; another is simply to adjust the Maximum Time setting up, and perhaps turn up the Quality Setting (which makes the engine fussier about when it calls a pixel done).
Set the "Rendering Quality enabled" to off and the max samples to 10000 or higher. You can also increase the time it will render at the "Max Time", right now its 2 Hours. If you set these very high you can abort the render manually when you are happy with it.
When you do this also make sure you set "Render Target" to "New Window" at the General render settings.
Eventually increase the Film ISO to 200 or something or use brighter lights.
Comments
That's not extreme, but it does look as if it could do with a bit more convergence. Did the render stop at 100%, or did it cut out after two hours? Is the scene enclosed? The trouble is, in part, that theer are areas which are not getting direct light so they have to wait until a light path happens to bounce onto them - until that has happened "often enough" there will be a noise-like variation in tone. One fix is to add some dim lihgts to illuminate out of the waya reas, then use Tone Mapping to pull the overall appearance back to what you want; another is simply to adjust the Maximum Time setting up, and perhaps turn up the Quality Setting (which makes the engine fussier about when it calls a pixel done).
Set the "Rendering Quality enabled" to off and the max samples to 10000 or higher. You can also increase the time it will render at the "Max Time", right now its 2 Hours. If you set these very high you can abort the render manually when you are happy with it.
When you do this also make sure you set "Render Target" to "New Window" at the General render settings.
Eventually increase the Film ISO to 200 or something or use brighter lights.
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Thanks for the help. much appreciated
Amazing! I will try it.
Thanks