Matching Shaders (noob question

edited March 2013 in New Users

Today, thank's to the Construction site product, I built my first wall. For Material I decided to try a shader. The Wall is built of four simple planes, all turned 90 degrees on X-Axis.
I used the same shader "wood" from the basic shaders (I believe). What do I need to do to make the grains match (thus making real wood)?

an even better example is the brick

simple_brick.jpg
574 x 718 - 225K
simple_wood.jpg
1030 x 718 - 166K
Post edited by tergon_f8d65b6411 on

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    Becasue the planes have been rescaled without the uvmapping being rescaled is why you are seeing what you are seeing. You could try adjusting the Tiling of the shader.

  • edited December 1969

    Awesome thanks. to avoid this is there a way for me to measure a size (say of the wall frame) so as to know the size of plane to make? Conversely any way to "cut planes" instead of rescaling?.

    Of course there is no tiling on either on my examples, but with a lot of spot-render is was able to get the wood to match (through Ring frequency) and assume that with enough playing will get brinks to match with brick size

  • SzarkSzark Posts: 10,634
    edited December 1969

    When you creat3 a plane you do have the measurement inside the Primative choosing window. So make a 1 mt square and there you have your base. But to be honest Daz Studio is not a modelling program and you would have better sucess in learning say Wings3D or Blender etc.

  • edited December 1969

    Szark said:
    When you creat3 a plane you do have the measurement inside the Primative choosing window. So make a 1 mt square and there you have your base. But to be honest Daz Studio is not a modelling program and you would have better sucess in learning say Wings3D or Blender etc.

    not really trying to model but instead create a dry-wall and other type walls around construction site as a method of better learning shaders, and in an attempt to be able to build my own sets as well as using those wonderful one's I've purchased. but mostly i was bored and wanted to play with features that I'd not yet worked with yet.
    :)
  • SzarkSzark Posts: 10,634
    edited December 1969

    Sweet I like it, you carry on it is a good way to learn. :) So at least when making the first plane you will have a template so to keep things easy try resizing the plane in increments of half or quater in the Parameters Pane with the resizing x, y and z sliders. at default they are all 100%, Making one axis a scale of 150% gives you a size of 1 and a half times bigger than the orignal plane, 200% twice as long or tall etc etc. Then when it comes to adjusting tiling or frequency you have a base to work with.

    Hope that makes sense.

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