Need help with Tree Bark DAZ Studio Shaders

I just bought the Tree Bark Studio Shaders. Is there any help for this or a "how to"? It doesn't matter which one I use, nothing happens ...

Thanks for a short advice ...

Comments

  • OK .. I found out they work - but only in 3Delight. Is there a tutorial or any help so they can work in Iray?

    BTW: It should be clear if something doesn't work in certain situation, shouldn't it?

  • Generally older items, unless they've been updated (which will probably be explicitly noted) are 3Delight only (if they have native DS materials). I think the cut-off, ignoring items from RuntimeDNA, is somewhere around SKU 21,000

  • Thx for yout answer, Richard!

    But I think, there is a big difference, if items are optimized for Iray or if the simple don't work at all, which is the case with these shaders. 

  • FishtalesFishtales Posts: 6,162
    edited August 2017

    They do work in Iray but you have to set the maps in the proper places :)

    Load an object, I used a cylinder, select it and its surface and click on one of the shaders. Use the Iray Uber Shader to convert it to Iray. In the Base Colour chanel click on the square to add an image and find the Texture .jpg and choose it. Scroll down to the Normal Map chanel and add the _Norm.jpg for the bark. Scroll down and in the Displacement Strength chanel add the _DISP .jpg. It should now show and render properly.

    A quick image.

    Click on image for full size.

    tre-bark-test-001.jpg
    1280 x 720 - 837K
    Post edited by Fishtales on
  • Thank you so much. This is really a good starting point. Thx again for this short but very helpful explanation ...

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