Realistic Renders... NOT!! 12 "And we're back in the room!"
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Looks great.. I really like how the boots came out.
Looks great.. I really like how the boots came out.
Thanks. =)
Another one, this time G2F. Mask by ChrisT, same boots, eye maps from Look at Me. Pose from V5 Yoga- had to adjust the hands/feet.
Few sci fi renders
Lux many many hours due the gold material & converted lights http://fav.me/d6bvd76
I decided to go 3Delight on this one due to all the converted lights using lux would of taken a few days vs less then 3 minutes using one of the UE pre sets http://fav.me/d6bvd6p
Warning nudity
Very nice!
CHEERS!
Brilliant render,
That latex shader looks so real.
CHEERS!
This looks great, I'd love to know what the settings were for the skin.
CHEERS!
Brilliant render,
That latex shader looks so real.
CHEERS!
Thanks!
One of a series of images I'm working on. I have to say of all the skins I've used, Neo for David 5 is probably a new favourite for me. Aside from being an awesome figure, the default material settings look wonderful and render like a dream without any fussing or fiddling. There has been no postwork in this image yet.
Here's one rendered in 3delight I was surprised to see came out nearly photo-realistic, in my opinion.
The figure is Genesis 1 with with some female morphs spun, shaded with the Bismuth shader from Ultimate Shader Pack and scaled down.
The base of the art piece is the vase from the Classic Deco set, with shader from the Magical Granite Shader set added.
This looks great, I'd love to know what the settings were for the skin.
CHEERS!
V5 Bree Textures applied to Genesis Figure (Color, Bump, Specular, etc)
BASE SubSurface Shader Settings
Lip:
Bump Strength 15%
Diffuse Strength 90%
Pre SSS - Post SSS 0.00
Specular Color 255,201,169
Specular Glossiness 20%
Specular Strength 55%
Specular2 Color 255,255,255
Specular 2 Strength 25%
Group ID 2
Shading Rate 4
Subsurface Color 128,0,0
Subsurface Off-On 1.00
Subsurface Strength 10%
Absorb Blue 0.48
Absorb Green 0.17
Absorb Red 0.032
SSS Material Type Custom (was Skin A)
Scatter Blue 1.01
Scatter Green 0.88
Scatter Red 0.74
Nostril, SkinFace, Nipple, SkinHead, Skinhip, SkinNeck, SkinTorso
SkinArm, SkinFoot, SkinForearm, SkinHand, SkinLeg
Bump Strength 25%
Bump Noise Strength 25%
Diffuse Strength 90%
Pre SSS - Post SSS 0.00
Specular Color 255,201,169
Specular Glossiness 20%
Specular Noise Strength
Specular Strength 55%
Group ID 1
Shading Rate 4
Subsurface Color 96,0,0
Subsurface Off-On 1.00
Subsurface Strength 20%
Absorb Blue 0.48
Absorb Green 0.17
Absorb Red 0.032
SSS Material Type Custom (was Skin A)
Scatter Blue 1.01
Scatter Green 0.88
Scatter Red 0.74
Cool renders guy I agree Vanguard good for 3DL
A big problem http://bobvan.deviantart.com/art/Island-360-383004826
I loved this when I saw it. IIRC it was in one of the PC weekly contests, right?
another Render testing a different Skin set with the Base SSS shader this time using the Gabi skin textures.
...mmm a little "bacon" for desert?
...just a quick test with David5 and the Bonnie lights no background as he will be going into a scene I have been working on
Found out he is already SSS compatible (I wonder if all the Gen5 characters are, may have to update Vicky, Steph and Aiko).
Meet Prince "Daddy" Rourke.
I loved this when I saw it. IIRC it was in one of the PC weekly contests, right?
Yep. Lots of good renders in the PC threads. Shame they aren't seen outside the member forum.
This one sort of caught me by surprise. I wasn't expecting that sort of result from 3delight. Had to use 3delight to get that granite shader to work
Yep. Lots of good renders in the PC threads. Shame they aren't seen outside the member forum.
This one sort of caught me by surprise. I wasn't expecting that sort of result from 3delight. Had to use 3delight to get that granite shader to work
That's all I use. I've seen good things from the scripted renderer, but I'm not too familiar with it and need to learn how to set it up properly.
I am for the most part a Lux user but do revert to 3DL every so often I prolly will need to in my next set due to needing AOA shaders to work for a set I need to create or I can hybrid in PS http://bobvan.deviantart.com/art/Island-375-383453733
A take on an old classic http://bobvan.deviantart.com/art/Island-374-383453753
The Fight.
Nice pic Ha ha the fire fx freebie from Rendo I have it too. Here is my fighter jet
http://bobvan.deviantart.com/art/Island-372-383453771
Actually I used the muzzle flash freebie from MostlyDigitalCreations - http://www.most-digital-creations.com/
Yep that,s the one I also have chris's explosion fx I used on this http://bobvan.deviantart.com/art/Island-365-383453860
Back to basics to try something,
I wanted to see if the Shader Mixer Photon Mapping Camera would play nice with the Base Subsurface Shader
here are the results, I did a 10% a 30% and 100% sub surface strength renders
Thanks for those, should come in very handy.
CHEERS!
Great looking render!
CHEERS!
This is outstanding!
CHEERS!
Looking good!
CHEERS!
That is fantastic!
CHEERS!
To everyone else:
Great work as always, and, as always, you're at your most prolific when I'm not getting notifications! LOL!
CHEERS!