Making an old probably-3Dlight mirror reflective, presumably in iray
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Okay, I have a really ancient scene grabbed from somewhere that originated for Poser 4 or something... and it has a free-standing mirror as one of the pieces of furniture. I tried to do a render, with the mirror in my Virewport, just to see if it would actually render the rest of the room as seen in the mirror... and of course, that was a big Nope Nope NOPE Nope, I simply got a grey, sorta-shiney surface instead of a useful mirror, so after a brief moment I cancelled the render. I vaguely remember references to "Go in and do THIS to a surface" in a prop in DS to get a mirror to go back to... well... mirroring things, but I don't remember what it was.
What is the simplest, quickest way to make the prop mirror work as a mirror in my scene? Bearing in mind, my scenes are generallly rendered in iray. I'm guessing there;s an action that involves "Right-click this and select this, and then this, and you're there." but I've never done this before.
Comments
The Daz help desk actually has instructions for that.
https://helpdaz.zendesk.com/hc/en-us/articles/207530543-Getting-reflections-in-mirrors-in-iray
Kewl, tyty...
Okay, I am completely new at this mirrors thing. In fact, I'm completely new to this apply-shaders-to-something.... thing. :D
In any event, it turns out there are actually two mirror props in the room I've rezzed, but when I select one of them and then go into Actors, Wardrobe & Props --> Surface (Color) and I select the "mirror" part of the prop, I don't see anything in there named Glossy Reflectivity, or Glossy Roughness. I found someone else's DS 4.9 ready mirror prop on shareCG, and that one does have those in it, but in none of these mirror props am I aware of where I would select in there to apply the Nickel shader. (The DS-ready mirror prop, I don't need to change anything for it to work, but I still don't know where in there to look for any such shader that was applied, to compare it against the two mirrors in my rezzed scene.) What should I do next in the two mirrors of that room?
You have got exactly the right thing selected in your screenshot, now you need to find the Iray Nickel shader (as described in that help desk article) and double-click it to apply it to that mirror surface you have selected. The surface has currently got the DAZ Studio Default shader (which won't reflect properly in Iray) - applying the Nickel shader to it will change it to the Iray Default shader which has all those glossy reflectivity/roughness/etc parameters available.