What hardware specs affect daz studio? Please educate us
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I'm hoping to get clarity in understanding what aspects of the hardware setup have which effect on the studio workflow.
CPU:
1. Threads
2. Clock speed
3. Cores
4. L3 Cache
GPU:
1. NVidia CUDA cores
2. VRAM
3. Clock Speed
RAM:
1. Amount (GB)
2. Clock Speed
hopefullt this can become a simple reference thread for those who seek to optimize their build for DS based work.
Post edited by tmtmtm_f56c8d4bda on
Comments
Going to attempt answering my own question with the thing I know thus far:
CPU:
1. Threads: up to 6 is useful beyond that there isn't much gain but I don't know why
2. Clock speed: loading data is faster and processing of morphs etc is faster
3. Cores: so far I have not found info on cores, just threads
4. L3 Cache: unknown
GPU:
1. NVidia CUDA cores: critical aspect in iray more is better
2. VRAM: determines number of vertices you can load, and texture map resolution
3. Clock Speed: unknown
RAM:
1. Amount (GB): unknown but I suspect that it determines size of file you can process
2. Clock Speed: compatibility between CPU and RAM.
RAM determines how many polygons you can handle in the preview window at one time. The more RAM, the more things you can manipulate at once. Try loading three Stonemason sets at once and watch the lag, then hide them one at a time and watch it speed up again.
3Delight rendering (which is CPU only) benefits from lots of cores (and threads) at high clock speeds. I'm not sure where you saw more than 6 threads giving diminishing returns, that's not correct!