Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
This is a great tip, but I'd love to know how you're categorizing. I tested this on my copy of DS at the office and the "rename" function doesn't seem to work, so all my added menus are called "new Menu". If there's some weird trick to actually getting the names to take, like holding down Q, I'd love to hear it, because the manual for DS 4 is missing this section and the process described in the manual for DS 3 doesn't seem to be function.
Just manged to get it to work. Apparently the new name has to be highlighted in yellow with the highlight only over the new name, then click enter and then click ACCEPT.
Interesting, didn't know that could be done. I kept wondering why I'd see stuff from the Scripts menu drop down on folks tool bars in screen grabs. Must try this!
I've been doing the custom actions thing for a long time now and it's an incredible timesaver, but being able to add onto other menus and break the new items down into categorized submenus is a major quatum leap forward, as now I can put all my posing scripts in one sub menu, lights in a second, etc. Now if there was only a way to back all that organization up in case I want to move it to a new computer or something cataclysmic happens.
The settings are in DSX files in the C:\Users\YOU\AppData\Roaming\Daz 3D\Studio4\ folder (current) and in the user layouts subfolder (layouts you have saved). I did, however, have problems when I tried just copying the current layoits across on reisntalling Windows in February - but the one from user layouts then worked fine.
Oh, just thought of two that no one has mentioned yet.
First - The puppeteer tool. It may have been designed for animation, but I've found that it's even more effective as a way to adjust expressions when they haven't been supplied as morph dials, both to mix multiple expressions into new hybrids or to take existing preset poses and expressions and make them more or less extreme to fit a specific character. To do the latter, just set up two poses - neutral expression and the preset - in the edit mode, then, in preview, move your mouse from neutral towards the preset until you get the result you want. Yes, the expression/pose keeps getting stronger once the mouse passes the preset point, so you can get some really over the top stuff for yelling, toons, etx. For mixxing multiple expressions, I usually just save each individual pose as a seperate point in a circle on the grid in edit mode, then roll the mouse around between them until I get interesting looks. It's so simple once you think to do it, but like PowerPose, it's one of those tools that just doesn't get a lot of buzz.
Second - Maclean's Room Creator Toolbar, which lets you move left, right, forward, back, up, down, rotate, zero or hide any single or group of objects in any direction all over your set just by selecting it/them and clicking on the appropriate direction icon mouse. You still have to do some tweaking at the end since it moves in preset increments, but it's still insanely useful and comes free witht the already crazily useful room creator.
Actually, the toolbar in Room Creator Exteriors has a couple of height movements.
But what I really wanted to say was although the toolbar creation code is encrypted (I didn't write it, and the author insisted it be encrypted), you can modify the pose presets it references, which are included in the same folder. For example, in the first pose file - Xneg.dsa, you'll see these 3 lines at the beginning
var xPos = -170;
var yPos = NaN;
var zPos = NaN;
The first entry -170 is minus 170 centimeters, and NaN is Not a Number (or no change). You could change that to something like this
var xPos = NaN;
var yPos = 50;
var zPos = NaN;
which raises any figure/object 50 centimeters on the Yaxis.
Now, obviously that breaks the preset for use in Room Creator, so my advice would be to make the presets you want from the existing ones, saving them under new names, then make your own toolbar. The only difference with the Room Creator toolbar is that it installs into the UI with one click. Other than that, it's just a normal toolbar (with my icons, which you can either steal.... er.. adapt... or make your own).
mac
It is the EXIF you look at not the IPC.
Yikes.... somewhere along the way I must have deleted the height functions from my toolbar, but I just reloaded and there they were. No idea how long it's been like that since I almost always use MCasual's scripts for moving things vertically. But knowing how to adjust the movement presets now is an awesome bonus! Adjusting original post to remove the errata.
Repeating this from something I posted in another thread:
When loading a new morph which requires you to Adjust Rigging to Shape, you may want to deselect a body part and all it's children (e.g. the whole lower body). Rather than having to scroll through all the body parts and deselect them individually, you can right-click any part (e.g. pelvis) and you get an option to deselect that item and all it's children. Much quicker than the multi-click alternative.
I posted it on page one iirc; hit F3 to bring up the option.
I knew I'd read that somewhere; nice to be reminded, and hopefully I will remember when I next need the option.
I used to have a shortcut key combination for exactly this (and another for Zero Selected) but my shortcuts were reset when I installed an update. Must remember to do that again.
There is a tool inside DS called the Sun Dail to do just that. It is housed in the Render Settings Pane under Presets > Iray.
I can't believe I didn't share this one first...!
In the Progressive Render settings for Iray is an On/Off button for Quality. If you turn it off, Iray stops trying to reach convergence, leaving Max Samples and Max Time as the only limits to your render. And if you set Max Time to 0, (zero,) you've essentially disabled that limit as well. Then you can use Max Samples to control how long your image renders. And if the default limit of 15000 samples isn't enough, you can go into the parameter's settings and turn limits off.
I now have a file that is loaded at startup and New which is set up that way as the default. I like to let my renders run at night, while I'm sleeping, and when I get up, I decide whether or not to continue rendering. Assuming it hasn't finished already.
Is max samples the same thing as iterations in the rendering progress dialogue?
For our purposes, yes. The fact they have different terms may mean something, but if you set Max Samples to 2500, the image will stop rendering after completing 2500 iterations. It is more exact than using Max Time. If you set Max Time to 1800, (30 minutes,) it will complete any iteration it's on at the 30 minute mark, regardless of how long that takes.
Gosh, I knew that one once and totally ofrgot about it... this will be helpful again
I have a scene loaded with a CAM with Headlamp OFF and Sun Dail when I start DS. :)
Not sure if it is mentioned but I found that panes can be undocked into their own window. Useful for my dual monitor situation. I can have aux view on my netbook screen while the main screen is on the monitor on the desk.
That was my big slap Moment.... I dont' know how hoften i waited for hours for a Render just to find out my lights still don't point where i wanted them!
Beat,
See my post on the previous page about the cameras/lights tutorial. It covers this and more
http://digilander.libero.it/maclean/DStutorial.htm
This thread is amazing and should be stickied. :)
But stickies tend to be ignored sometimes I think.
I look there often. If it is stickied, then we can continue to post great tricks and, hopefully, someone will be able to refer to this in the future to learn what is shared here.
How about converting 3Delight skydomes to IRAY just by converting the texture to Uber Iray base and then making it emissive (You still need to fiddle with the luminance and such but if you have a favorite sky, this might help salvage it.) :)
I animate keyframe by keyframe, and it has to be the day I discovered if you make two consecutive frames identical, it nullifies the over and undershoot.
oooohhh I just remembered one! I can't recall if someone told me this or if I found it here on the forums, but this one is for Smart Content.
If you want to see all the products of a particular vendor that you own, in the search bar at the top of the Smart Content pane, type "key::FredSmith
with FredSmith being the vendor name. It will show all the products by that vendor. You can also save that filter by clicking the little arrow under the magnifying glass, then Save Filter, and in the 'menu path' hit the dropdown and select Vendor and just put the name in at the bottom.
Really helps when you're wanting to use something that you forget the name of, when you installed it, what it was categorized as, but can remember the vendor who made it. :)
edited to add pic
"key::FredSmith" - if there's a space in the name missing the closing quote will stop it from working. You can auto-fill the filter field by clicking (ctrl/cmd clicking to add to a filter) on an artists name in the Tags page at the bottom, if you have one of their items selected. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/advanced_filtering/start