FirstBastion's Mix and Mashin' ItUp - After the prizes

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Comments

  • TotteTotte Posts: 13,935
    edited December 1969

    Check your accounts and give DAZ_Britney a big thanks for her hard work!

    Thank you FirstBastion!
    And a thanks to DAZ_Britney too.

  • SedorSedor Posts: 1,764
    edited December 1969

    Just downloaded it right now - many thanks FirstBastion and DAZ_Britney!

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    Some of the new toys: Rocky Flats, Neighbors Pools, Lunar Craters Moonscape, Arctic Research

    Colony on and Alien Planet

    Alien-Planet-2.jpg
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  • FirstBastionFirstBastion Posts: 7,757
    edited May 2013

    Love the sense of atmosphere on the planet with some great mashin' That could easily be a comicbook/graphic-novel panel, keep 'em coming!

    Post edited by FirstBastion on
  • MelanieLMelanieL Posts: 7,366
    edited December 1969

    Thanks very much for the entrant's prize (to Firstbastion and to Britney for their extra efforts today). Not the most artistic examples yet, but here's my first look at Ice World...

    Ice-04.jpg
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    Ice-03.jpg
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  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    used Rolling Plains Morphing Terrain....

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  • FirstBastionFirstBastion Posts: 7,757
    edited December 1969

    If you ever decide to throw C3P0 into the shot, there's footprints displacement maps in that set. :-)

    Quick mash I did, took Hilly Surround and played with the left side morphs a bit, then added the Steppes Rock Outcrops (West side) then added some of Andrej's Forest Pines (nice looking Northern trees) , and LisaB tall grasses and ferns.

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  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    yup i knew about the foot prints, almost use it to kind of suggest 3PO wandered off the other way. If anyone knows of a good C3PO figure let me know. I've been collecting a few SW figures and props.

  • warmbloodwarmblood Posts: 74
    edited December 1969

    Space Colony
    Owing to well-intentioned but ill-advised pressure from environmental groups to reduce, reuse and recycle, one of the earliest space colonies was constructed of recycled components from an Arctic research center on Earth.

    Used:
    Lunar Craters Moonscape
    Arctic Research One

    spaceColony.png
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  • LimneryLimnery Posts: 126
    edited December 1969

    Thanks again, FirstBastion, and thank you, DAZ_Britney!

    Here's an arctic colonist coming in for a victory lap after capturing a bored smart cable that went off exploring. AI cabling is notoriously hard to catch once it gets out.

    The cable is from Stonemason's site. The sky ferns are by Ethin.

    mcgarry_victory-lap.jpg
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  • warmbloodwarmblood Posts: 74
    edited May 2013

    Thank you FirstBastion, Britney and everyone who entered because your renders were wonderful!

    To show my appreciation, here's another render, this time with The Steppes. And since it is Monday morning and I loved the tutorial aspect of this contest, I've included another tutorial--mostly postwork.

    Title: Steppes Dancer

    TheMakingOfSteppesDancer.png
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    SteppesDancer.png
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    Post edited by warmblood on
  • bohemian3bohemian3 Posts: 1,034
    edited May 2013

    Rendered this for one of the PC contests

    See what happen when you hold contests and give away prizes... People start using your stuff all over the place!

    This is called "Beacon" using Breaking Waves
    This works superbly in Vue - it's very hard to create height fields for waves, and this does is absolutely perfect!
    Wave caps added with Ron's Clearwater - two quick tips for when using brushes (in the spirit of the contest): brackets left and right on the keyboard change the size, and right click to get your brush shapes.

    Now with this done, I'm doing to travel to the Arctic!

    Again, yr great. Thanks

    Beacon.jpg
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    Post edited by bohemian3 on
  • FirstBastionFirstBastion Posts: 7,757
    edited December 1969

    I keep telling myself I've got to spend some time immersed in Vue. Such a versatile program. That water shader looks good.

    I have to say, All the followup images on this page have been great. Very nice indeed.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    okay here is a very first render with the landscape of the land of the ice cold sun and trees from forest elements and forest winter by Andrey Pestryakov, the skydome and clouddome with fixed textures by me if from ultimo paradiso the snow is from cold winter by halcyone at renderosity.

    using the light included in the scene of the land of the ice cold sun but with less intensity (was relativly fast made so the quality of the image is not sooo good, was more a testrender to see how the different products because of the snow work together)

    :)

    have also made postwork in the render with some painting effects as you can see :)

    wintermountain3.jpg
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  • SimonJMSimonJM Posts: 5,977
    edited December 1969

    Forgot to make an entry so ...
    Using M6 and midnight stories space suit with Arctic Base (masquerading as an alien landscape ...) done in Octane using the DS plug-in

    exploring_by_simonjm-d6vjgkg.jpg
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  • FirstBastionFirstBastion Posts: 7,757
    edited December 1969

    Nothing for months and two great images the same day. Good stuff !

  • SimonJMSimonJM Posts: 5,977
    edited December 1969

    Just like the number 3 bus. But less wheels. And not so red ... ;)

  • TotteTotte Posts: 13,935
    edited December 1969

    SimonJM said:
    Just like the number 3 bus. But less wheels. And not so red ... ;)

    You mean like "the same color as the fire truck, but blue"?

  • SimonJMSimonJM Posts: 5,977
    edited December 1969

    Totte said:
    SimonJM said:
    Just like the number 3 bus. But less wheels. And not so red ... ;)

    You mean like "the same color as the fire truck, but blue"?

    Yeah, exactly the same, but smaller and rounder and less spikey.

  • FirstBastionFirstBastion Posts: 7,757

    Was digging around deep in the forum to find a screen for the spiral descent question and stumbled on this contest.

  • TotteTotte Posts: 13,935

    I remember this one, was fun indeed!

  • FirstBastionFirstBastion Posts: 7,757

    I think the asking for the "how it was assembled" screens  really helped raise all our creativity.  We were all learning from each other in those days. 

  • Faeryl WomynFaeryl Womyn Posts: 3,609

    I didn't have a computer good enough to do a decent render when this contest existed. Ever think of doing another one, everyone seems to have loved this one.

  • TotteTotte Posts: 13,935

    Faeryl Womyn said:

    I didn't have a computer good enough to do a decent render when this contest existed. Ever think of doing another one, everyone seems to have loved this one.

    While waiting, check out: https://www.daz3d.com/forums/discussion/696321/rrrr-render-contest-summer-2024 

  • Faeryl WomynFaeryl Womyn Posts: 3,609

    LOL well as great an idea as the RRR challenge is, I have all my stuff categorized in different etra libraries, such as one for characters, one for clothes, one for dforce...etc etc etc. As such it would not be possible to use a randomizer. I categorize everything and I manually install everything.

  • TotteTotte Posts: 13,935

    Faeryl Womyn said:

    LOL well as great an idea as the RRR challenge is, I have all my stuff categorized in different etra libraries, such as one for characters, one for clothes, one for dforce...etc etc etc. As such it would not be possible to use a randomizer. I categorize everything and I manually install everything.

    just categorize your store emails, och your products list in the storepage 

  • Faeryl WomynFaeryl Womyn Posts: 3,609

    Ok and how do I do that. I've never tried anything like that before.

  • TotteTotte Posts: 13,935

    Copy the lines and paste into a spreadsheet.

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