Colors displaying too light from texture map! Help please!

Hello, I've been using Daz for a little while now, and I think I have a lot of the basics down.
I've been using it to create renders of our sportswear in combination with Marvelous Designer.
So I imported the Daz Gensis 3 Male into MD, made the garment and image map then exported the completed Garment as an OBJ and imported it back into DAZ.
All that went good, and everything looks good except for when I try to use the Nvidia Iray.
The first image is how it looks in MD (Similar colors and lighting to how I'd like the final results from Daz to look):
The second image is how it looks in DAZ before using Nvidia Iray which still has the colors looking close:
The third image is when I try and export it with Nvidia Iray, it does this, which makes me think it's with the lighting settings, but I tried everything in my power to make it look closer and it just keeps turning out that light color blue:
Any suggestions on how to make the colors look better?
Here's the Duff so someone can hopefully adjust it and show me what to do!
https://www.dropbox.com/s/7zj5e0cs4vjoi7s/5in Loose Fit Short and Top Daz Model.duf?dl=0
Thanks in advance!!
(Sorry about the images not showing up, never had that happen before, and already had them uploaded on photobucket so figured I'd just use them from there to save some time. Anyways should work now! Thanks!)






Comments
Unfortunately, we can't access any of your images, so it is impossible to see exactly what you are experiencing. You can attach images directly to your post here so that everyone can view them - simply use the "Attach a file" button below your posts, use "Browse" to navigate to the location of said file on your hard drive, click on Open in the dialogue, and it should load, showing as an thumbnail below your post. Save the post and everyone can access a full size view of the image by clicking on the thumbnail.