Where do I see the Textures folder in DS content library
I have made a DAZ prop asset (by importing the .OBJ and applying the textures). Saved it, all fine.
But it came with a variety of alternative textures. I put them all (including the one I have saved the prop with) in Runtime\textures
Problem is, I now can't navigate to this directory in the content library...
How do I deploy the new textures if I need them?
Comments
Images aren't applied via the library - you need a saved preset with the images already applied for that. Instead use the Surfaces pane to apply the textures, as you presumably did when setting the original prop up, and save as Materials Presets.
The textures folder is used for storing the texture files themselves, not the materials. Essentially the texture is just the diffuse map, while the material tells Daz Studio more information such as which textures, what level of reflection and so on. It also let's Daz know which models they're to be used on.
Putting the textures in the correct folder is the first step, the second is to begin applying them to the model. Click on the surfaces tab and alter the diffuse map to the texture you require. You can then save it as a materials preset by choosing File -> Save As -> Materials Preset. This will then put them into the 'Presets' folder of your Daz Studio library (Under "Daz Studio Formats -> My Library -> Presets -> Materials" by default) where you can select and apply them.
Ok, thanks. I have applied each .JPG and then saved as a separate materials preset. So they all now appear in the library under
DAZ Studio formats > My library > presets > materials
which is fine, except how will I ever remember where to find them?! In the library there are at least three lots of containers called "Materials" (e.g. Poser formats > My library > materials)
I find it really frustrating the content library that things can be stored in so many ways and so incredibly nested (often under most unhelpful folder names - named after the creator) that once installed, I can never find them again.
Has anyone managed to solve this problem?
The only real way to solve it, is to use Categories, and put everything where you want it (virtually). That way, all of the files stay exactly where they are on the disk, so no conficts or missing file errors, but you knw where to find them,
You can find a lot of inforamtion about using Categories form a list of tutorials in Adam£0001's sig line, you can also use Smart Content or even use the search function at the top of the Content Lbaray pane (which I use constantly). There are even third party apps for doing this, one that springs to mind is P3DO, but there are others. This has always been a problem in both Poser and DAZ Studio since the beginning.
Even easier way in the future, use the folder browse at the top of the Save Dialog and Save your Presets to the Same folder as your item is in. Also works for saving any item to any folder.
Thanks. Yes I do use categories from now on as I get a new bit of content. it's just a question the backlog of stuff I have. I need to go back and categorize it all, I guess.
Only problem with text search is that it finds all the file types at once with that word in their name. So most of the stuff I am trying to load isn't a prop at all, but a texture or a pose or something. So nothing loads! It can be pretty hard figuring out what is the actual content file (I think they are called .PS2 files or something)..I mean the one that calls all the stuff you need to load the prop.
Is there a list somewhere of all the filetypes and what they all do?
Most of the icons that are loaded now have a label at the tiop, either Prop or Material or Actor etc., and of those that don't, only the PP2 (Prop )files, and CR2 (Figure) files will load on their own. Anything with PZ2 is either a Pose for a figure, or a MAT Pose, which will change the Material that is loaded. These are all Poser formats of course, DAZ Studio does not have a particular file extension for Poses or Props, it uses Script files, which can be DS (old), DSA (text), DSB (Binary) DSE (Encrypted), as well as the new DSF and DUF files.
Have a look in your Runtime folder, and you will see the different file types that Poser uses. As well as the ones I mentioned, there is PZ3 (Poser Scene file), HR2 (Hair) FC2 (Face) and some others.
Most of the icons that are loaded now have a label at the tiop, either Prop or Material or Actor etc., and of those that don't, only the PP2 (Prop )files, and CR2 (Figure) files will load on their own. Anything with PZ2 is either a Pose for a figure, or a MAT Pose, which will change the Material that is loaded. These are all Poser formats of course, DAZ Studio does not have a particular file extension for Poses or Props, it uses Script files, which can be DS (old), DSA (text), DSB (Binary) DSE (Encrypted), as well as the new DSF and DUF files.
Have a look in your Runtime folder, and you will see the different file types that Poser uses. As well as the ones I mentioned, there is PZ3 (Poser Scene file), HR2 (Hair) FC2 (Face) and some others.
Yes, those new coloured label things on the content icons are a big bonus in DS4.5!
Thanks for the run down on file types