Is there any way to make 3D Studio to open DDS files?

edited December 1969 in New Users

I'm trying to make a new look for trailers for Euro Truck Simulator 2 but I can't make the program to open DDS files. I could load the game to see how it looks like but this method will take forever. I've read on the net that this program can open DDS files and display them in 3D model, so that I can see what it will look like the way the game would load it but I can't force the program to recognize the DDS format and open it.

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    DAZ Studio and 3D Studio are different programs. For DAZ Studio you would need to use another application to convert the .dds file to .obj -- Hexagon can do it.

  • MedzinMedzin Posts: 337
    edited December 1969

    DDS is a Direct Draw Surface. It can have multiple maps in up to 32 bit format.
    This format is not supported by DS and I don't know of any plans to support it in the future.
    Sometimes people use textures from DDS file by converting the file format to PNG or JPG.
    There is a GIMP plugin for this and I believe Irfanview will do it also. I use RH Deep Exploration for this.

  • edited December 1969

    DAZ Studio and 3D Studio are different programs. For DAZ Studio you would need to use another application to convert the .dds file to .obj -- Hexagon can do it.

    Does that mean DAZ Studio can read 'tobj' as well?
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Yes, DAZ Studio can read .obj

  • MedzinMedzin Posts: 337
    edited December 1969


    Does that mean DAZ Studio can read 'tobj' as well?

    No it cannot read TOBJ directly. DS was not intended as a modding tool for use in gaming systems.
    As you are probably aware, there are tools available from the creators of these games to carry out specialized functions.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    There are plugins for 3DS Max to allow it to read .DDS files. I believe they're available from the Nvidia website but as I've always used converters instead, I can't say which version it runs on, nor whether it's particularly intuitive. Outside of game development, I've found DDS files to be more trouble than they're worth. I tend to extract the images from the DDS files if I plan to use them for non-game purposes.

    For extracting and creating DDS files there are literally dozens of different tools. One of which is a plugin for Photoshop, also available from the Nvidia website, which allows you to directly load DDS files into Photoshop and convert them into a more useable format like JPG or PNG. Of course, if you just need to be able to edit them, then you can do so.

    In general though, many game textures aren't terribly detailed making them less suitable for animation or rendering work. Even Crysis 3's textures are smaller than many Daz Studio textures at a resolution of 4096x2160 compared to 4000x4000. The extra detail is added in-game via tesselation, normal and specular mapping. It all depends what you want to do with the textures ultimately.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    edited March 2013

    ok.

    Post edited by WendyLuvsCatz on
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