Not seeing what I'm getting.

I normally render with the "active viewport" option set and what I see in the editor is the same scene that is rendered. If I had the very edge of an object in the upper left hand corner and the edge of another object in the lower right hand corner showing in the editor viewport, that is exactly how the scene would render.

Not any more. The scenes seems shifted over in one direction or another and as a result, I am not rendered the scenes in the way that I want them to look.

What happened? Did I accidently change something? What do I need to do to get back to normal?

Thanks in advance your your help.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805

    Are the camera controls at top-right of the viewport clipped? It's possible, in some layouts, to have the edge of the viewport partially covered if the Shader panes are docked with it

  • Drogo NazhurDrogo Nazhur Posts: 1,164

    Yes, they are. I never used them so I did not take notice of them. What should and should not be clicked?

  • Drogo NazhurDrogo Nazhur Posts: 1,164

    The scene is off by a lot. If I have something centered in the viewport, it renders one-third of the way over

  • barbultbarbult Posts: 24,869

    Is your Camera using Local Dimensions?

    Use Local Dimensions.JPG
    467 x 344 - 41K
  • Richard HaseltineRichard Haseltine Posts: 102,805

    Yes, they are. I never used them so I did not take notice of them. What should and should not be clicked?

    Close the Shader Mixer, Shader Builder, and possibly Script IDE panes.

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