Middle-Distance-to-Horizon City Skydomes?
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Hi All,
I've almost finished a city park set that I'll submit to DAZ for sale. Willow Park itself is a roughly 60x30m trapezoid, with willow trees, grassy areas, sidewalks, benches, street lamps, trash cans, and a central statue. It's bordered by three streets and a river -- with one street extending over the river via a stone bridge -- and surrounded by seven building facades. Each building facade has both default low-res texture maps and optional high-res maps for shots where that building is in-frame, in-focus, and close enough to see texture details.
The total ground plane is about 120x80m. I tried to place the buildings and trees to block distant sightlines, but many camera angles still show an edge of the ground plane, and the sky goes all the way down to the horizon. So I'd like to find (or create) a skydome with buildings in the middle-distance (beyond the ground plane) out to the horizon, so it looks as if the park is in a larger city. If DAZ has such a product, I can use that for my promo renders and cite it in the promo text. If DAZ doesn't, I'll need to make my own.
Any ideas?
Thanks for your help,
CrissieB