Help with Joint Rigging Adjustment
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So I sculpted my perfect model in Zbrush only to find out that she won't work with any expressions because her teeth are set too high in her head. I tried to adjust rigging to shape with joint editor, but it didn't do the trick. Below you can see what my problem is.
Does anyone know a way to manually adjust her teeth joints? If so, could this be accidentally reset by a customer? I hope I'm explaining myself enough. Thanks!
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592 x 536 - 575K
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Comments
I see, maybe not a few peope have experienced same problem about auto adjust rig for current shape. G8 adjust rigging to shape work more better,, for me,
but about G3 it often corrupt, if you try adjust rigging to the shape,, all at once.
you need to carefully choose, mesh and rig in option. and change each parts only , then confrm, and do same step for different nodes and mesh group.
about eye lids nodes, and jaw (tongue) usually I must adjust rigging to the shape separately.
Then about manuall edit, yes you can do it, after adjust rigging and shape. you still in joint editor, then adjust position of start and end.
then set orientation. (though it actually take time much). but it is same when you use "adjust rigging to the shape".
Have you already set ERC freeze ? if not, you can reset rig, restore figure rigging (if you need)
if you have alrady set ERC freeze, you need to bake ERC. then all ERC will reset and restore.
And when you manuall adjust some rig positon for current shape
you may better load default another base figure, and translate it side, then compare, with all bone visible.
I usually keep wire shade. then can adjust center point for morphed shape compare with default ones correct position. and node size .
you may better keeo open tool setting tab (with joint editor). to see clear each node translation.
( eg you need not any orientation, for z and Y, about teeth and tongue nodes, only need x orientation. and center, end point x should be zero to keep clean)
Thank you for responding. What I ended up doing was going back into Zbrush, isolating the teeth and then manually offsetting it on the y axis. I eventually got it into almost the perfect position. I'm creating expressions for her now and everything seems fine. Thanks again!