Can you load custom morphs / shaping using Zbrush or Mudbox?
Locket
Posts: 0
Is there a way to load custom morphs / shaping sliders in Daz by loading in files modified using Zbrush or Mudbox?
I'm able to do this in Poser, so I'm assuming Daz Studio can do this as well.
Here is a video showing what I'm referring to. The user is able to load in a custom head morph into Poser.
http://www.youtube.com/watch?feature=player_detailpage&v=2jyeHS-ilqY#t=224s
Comments
DAZ Studio has a GoZ plugin, have you seen that? It should be among the files to download for DS4.5, do you have that, if not, what version are you using?
Have a look here (no need to buy this, it comes with DS4.5)
http://www.daz3d.com/goz-for-daz-studio
Otherwise, use Morph Loader Pro which, unlike the Poser morph import, will load a full-figure morph in one step. Edit>Figure>Morph loader Pro or Edit>Object>Morph Loader Pro.
Yes and no you can sculpt using ether export a OBJ BUT do not subdivide the mesh chaneg the vertex count or you can not re-import the morph with morph loader. Well you can subdivide as long as you export the base mesh when your done.
I use mudbox all the time sometimes using subdivide to see how the sculpt will look WHEN it is subdivided in Daz3D but only the Base mesh can be exported and used as a Morph shape
I have thought about sculpting then created a displacement map based on the sculpt but the UVs always seem to get messed up. And I have not figured out how to get them into the Daz3d Shaders yet. If anyone knows how to do that please any help would be nice
Will Mudbox let you export a map for selected surfaces only? You need to export one map for each group of surfaces - as indicated by the number that starts the surface name. If not, the old option is to make a remapped figure with the groups resized and positioned so you can export a single map and then chop it up to get the separate maps for the original figure.
Please also see the links to the tutorials in my signature. :)