Tips for Working With Large Scenes

InkuboInkubo Posts: 745
  • You can get a bird's-eye view of the whole scene without endless mousewheel scrolling: just create a distant light and change your viewport to the light's POV. This may help you position very large objects.
  • If you set your viewport to view through a camera, changing the viewport's POV moves/rotates the camera.
  • If you get frustrated by the wild moves the viewport camera can make when you try to rotate its viewpoint, remember that the cube and the Orbit tool behave similarly when you operate them with the left mouse button. I can't tell any difference between them. If you only want to rotate the camera without moving it, use the Orbit tool while holding down the right mouse button.
  • If you've moved around the scene via a camera POV and found the spot where you want your character or other subject to be, but the subject is lost somewhere in the scene, a quick way to snap it to where you want it to be is to temporarily parent the subject to the camera and do not check Parent in Place. The subject will pop over to the camera's position; then you can unparent the subject and and fine-tune the positions of the camera and subject..

Comments

  • bitwelderbitwelder Posts: 212

    Thanks for these--some I'd forgotten, and others I never knew!

  • Blackbirdx61Blackbirdx61 Posts: 300

    I have found when using my Club Z set a couple things.

    1. Like Inkubo said, cam presets are your friend especially one that pulls way back.

    2. Save out scene subsets, to say pose a Dancer, and Save the pose, and the cam pose to return.

    3. Figure to prop can be your friend; Once you have a figure just how you want, say a Waitress or Dancer; set them as a prop. Each Rigged figures uses about the same resources as 6 Prop Figures.

     

Sign In or Register to comment.