Becoming a expert, studying required?

hi everyone,

 

i'm pretty new to Daz as well as 3D rendering itself. I gathered some basic knowledge from modding for a few games in the past but that was rather small fry stuff. Mainly modifying or finetuning meshes, textures or weighting. 

As expected, "fooling arround" with some gamefiles and creating something unique in a empty rendering scene is incomparible. I had less problems with the rigging parts and keyframing doesn't seem to be hard just timeconsuming.

But when it comes to shaders, rendersettings, physics / particle effects i feel like reading a chinese Newspaper.

So how does one obtains such a vast knowledge. Does it require to study 3D Arts (Visual Effects Animation) ?

Especially in Shader Mixer / Shader Builder i don't understand a thing. I did not plan the become an expert if i don't must but i guess i need some knowdelge here and there to modify a few things. I want to create a few assests by myself and have concerns to get a acceptable shader done (for latex/wet/oily surfaces). No idea where to start.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,877

    You certainly don't need to venture into Shader Mixer or Builder until you are ready - DS comes with several sahders ready to use, with considerable scope for adjustment in the Surfaces pane (and plenty of presets available). Starting out you don't need to do anything except use content - pretty well everything is available in thes tore or even in the freebies forum - so you can get an idea of how things work and then start looking at custom work as you learn where your interests and aptitudes lie. A good place to start is looking through the New Users Contests forum https://www.daz3d.com/forums/categories/new-user-contests-and-events

  • DDCreateDDCreate Posts: 1,404

    He's got that right! You just have to hop in and get dirty!!

    I saw an Eagles documentary and Glen Frey was talking to Bob Seger and said that he wanted to write his own songs but was afraid they'd be bad. Bob Seger said "Well they're gonna be bad! You just have to keep writing and writing and eventually...you'll write a good one." There is another good story in that documentary that's a metaphor for Daz too but I've taken up enough room.

    Just have fun with it Steffen!

  • bitwelderbitwelder Posts: 212

    I say pick something that you want to make and just start. Doesn't matter if you have no idea how to do it--as you need to learn something specific for your project, you can research it on youtube, forums, etc., and best of all, experiment with it yourself. With all of the knowledge available online, there has never been a better time in the history of the world to learn new stuff :)

    Although a formal education in 3D could be a helpful foundation, I also think it is entirely possible to learn what you need to know while pursuing the projects you want to do. I started doing that 7 years ago and I am still constantly learning new things on every project I do, and don't see that ever changing, and I love it.

    Go for it! :)

  • thanks, i'll give it try.

    The new user content forum is definately helpful. I guess i skip the shader builder / mixer then for the moment and just start with creating something.

     

  • FossilFossil Posts: 166

    Here's that thread I mentioned in my PM...

    https://www.daz3d.com/forums/discussion/2174/let-s-make-clothing-tutorial-thread-shoes-too/p1

    I'd thought it was deleted but it had somehow 'fallen' out of my bookmarks.

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