UV Mapping Problems w Daz and Substance Painter -- SOLVED D'oh!

I sucessfully applied the Morphng Business Suit (for Genesis https://www.daz3d.com/morphing-business-suit ) to a G2 character.  Then I exported the suit as an OBJ.

I opened the suit in Substance Painter, made all the adjustments, then saved the map.  Everything looked fine.

However, when I applied the map to the jacket back in DAZ, it was tiled all over the surface, and not being applied as a single map.  This (incidentally) is how the original suit textures seem to be applied -- as a tile of a smaller texture.

I checked the UV settings in the Surface Tab and it said "Default UVs".  There were no other options.

Is there a way to apply UVs to clothing?  When I exported to OBJ I included mapping coordinates.  More importantly I have has success on all my other touch ups, so this is a surprise.

Any ideas?

TIA

I JUST DISCOVER THE Verticle and Horozontal tile settings!  Sorry for wasting your bandwidth.

 

Post edited by bexley_ef3f70e572 on
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