UV Mapping Problems w Daz and Substance Painter -- SOLVED D'oh!
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I sucessfully applied the Morphng Business Suit (for Genesis https://www.daz3d.com/morphing-business-suit ) to a G2 character. Then I exported the suit as an OBJ.
I opened the suit in Substance Painter, made all the adjustments, then saved the map. Everything looked fine.
However, when I applied the map to the jacket back in DAZ, it was tiled all over the surface, and not being applied as a single map. This (incidentally) is how the original suit textures seem to be applied -- as a tile of a smaller texture.
I checked the UV settings in the Surface Tab and it said "Default UVs". There were no other options.
Is there a way to apply UVs to clothing? When I exported to OBJ I included mapping coordinates. More importantly I have has success on all my other touch ups, so this is a surprise.
Any ideas?
TIA
I JUST DISCOVER THE Verticle and Horozontal tile settings! Sorry for wasting your bandwidth.