Blender and Daz

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Hi guys, i started learning daz and blender few weeks ago. i had decided to use daz for character and poses...and blender for architecture stuff. Now i have basis knowledge about tools and was moving to renders and lightning tutorials for blender. The question i would like to ask is
Should i learn about rendering and lightning for both software?
How would i render my things..characters in daz and other stuff in blender...separate or both together in one software? which one if together?
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Personally I like rendering and being done with it however others that do this professionally practically composite multiple renders into one frame. For that since Blender has voluminous tutorial videos on YouTube about rendering, lighting, shaders, materials and compositing you should start by learning those things in Blender I think. DAZ Studio will then employ the same concepts but the UI to do those things will be different and the way the renderer and other SW will be different too although PBR being physically base simulation the difference in effects shouldn't be to large.
Ok thanks. So for now i will focus on blender though i know tranferring characters from daz to blender will create problems but i will leave that topic for later
There is this that the author is constanly improving but yes, it's not as straighforward when you are just beginning in DAZ Studio given all the capabilities and lack of good up-to-date references or tutorial for those cababilities.
http://diffeomorphic.blogspot.jp/
thanks. Just one more thing i would like to ask...which creates less problems from daz to blender or blender to daz?
I would have to say from Blender to DAZ is much less difficult, however that being said, DAZ I've found is a lot to learn too but the thing about it is DAZ models use techniques and tools in DAZ Studio that no other SW does and so you will no be able to export those unique capabilites to external products 100% intact although that is the goal of Diffeomorphic and the fellow is doing really good.
In short - I wouldn't hesitate to create a brand new model in Blender and import to it DAZ to make it Genesis 3 or Genesis 8 or generally DAZ Studio compatible but I would not want to or plan, at least not in the near term, expect to export a Genesis 8 or Genesis 3 model to Blender, and reimport it back to DAZ unless you are just creating morphs for the original DAZ model still in DAZ to reimport. If you plan on animating it outside DAZ that is a good case to export from DAZ too.
There have been hints the DAZ Studio will be getting major animation upgrades in the 2nd half of this year.
I make all my products in Blender. Although I did learn the basics of making materials and rendering in Blender I rarely use them, I mostly just model and export, then apply materials and do the lighting in Daz Studio. I'm making environments, not figures/clothing, though.
Wow, your stuff is great. I understand how to model in Blender though I consider myself still learning, how would you do all that texturing and whatnot in DAZ? You wouldn't have any tutorials on this website/forum would you?
Oh great can you please help me a bit. i just thought of doing that. Make 3d models in blender and exporting them in daz, apply textures, lightning and renders in daz. I want to know how much different is applying materials for texture in daz from blender. Like in blender i use image texture for my models which i get from poliigon( normal, diffuse etc). Can i use them here or is there other way of doing that for making good looking background for characters that i make in daz.
thanks
@ bhfineartist_2d42f5137d Thanks! I haven't made any tutorials, but I hope to make some in the future. I make texture maps in a variety of ways often using specialized apps like 3D Coat, Substance Painter, Substance Designer, Photoshop, and even Blender. I export the texture maps from those applications and then apply them in Daz Studio. A great source for textures is Textures.com. Maybe one of the most straight-forward ways to paint a texture is using the UV layout as a guide in photoshop to paint over. See screenshot for where you can export a UV Layout image from Blender.
@ pulkitluthrathegame Yes, you can use the textures generated from Poliigon. Just put the texture maps in the corresponding channels inside of Daz Studio in the Surfaces pane. Diffuse, Normal, Specular Strength, etc. Or of you are using the Iray Uber material in Daz Studio, put the Diffuse in 'BaseColor', Normal in 'Normal', and Specular in 'Glossy Roughness' (you might need to invert your roughness map in Photoshop--darker colors = more shiny/reflective, lighter colors = less shiny/more rough).
@bitwelder there's something I don't understand about making UVs in Blender. I modeled an outfit and then unwrapped it, but the UV wasn't ready to paint on--it was a UV map without an image. I can go to the window where it is shown and create a new image file (.jpg or whatever), but doing so doesn't automatically make it the thing you paint on. I can see the UV layout or the image file, but I haven't figured out how to tell Blender to use the image file for the UV. Does that make sense? I have two things that are disconnected, and I haven't been able to figure out how to connect them.
@ Inkubo: It is kind of wonky how it works in Blender...it seems I have to relearn it every time I paint something. I think the key is to associate your image with the material of your object before painting on it. See attached screenshot...
Thanks! Now that you've shown me, it seems it should have been obvious! D'oh!