Attaching OBJs to Genesis's mesh and make it follow Morphs etc.
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So I managed to get some nice anime eyelashes that I would love to use on genesis.
I did some X/Y/Z translate/Scale to make them fit roughly.
It does work for single frame renders but I'd love to make those OBJ lashes follow Genesis morphs so I could easily animate them.
Is there a simple way to go about it?
If possible please provide step by step guide. Would greatly appreciate it.
Cheers.
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test.png
2560 x 1440 - 297K
Post edited by Tryhard on
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If they are lined up by adjusting in DS, and assuming you have them lined up with the base shape, export as OBJ and reimport using the same preset to "bake" the adjustments, then use Edit>Figure>Transfer Utility setting the source to the Genesis figure and the target to the eyelashes. A figure will auto-folow morphs, and posing, though you may need to edit the weight maps to get the best results.
The Genesis I use is A4 Shape with some A3 Eye Shape morphs with HDStylized head.
Is there an easy way to "bake" Genesis so that it loads up like an already morphed figure as base?
The Transfer Utility has an option, under Source Shape, to use the current morphs - then you should need to check Reverse Source Shape from Target in the extended options. This is broken in the current release build but has been fixed in the Public beta. Do note that this is going to be an auto-projection (and then another to reapply the moprhs) so you are likely to see some distortion.