And some great new images here. Jerife, I agree with Will, there is something about that one, I'd love to see a fully worked and finalised version of that one.
And some great new images here. Jerife, I agree with Will, there is something about that one, I'd love to see a fully worked and finalised version of that one.
Here it is after severai crashes due to HOT weather here in Spain. Mixed technique iRay and Carrara. An hommage to Phil's products for both programs.
GF8 NGS2 with Karissa hair by AprilYSH, my settings for hair and PhilW's shaders and Sickle Yield "cache-seins" from her Fantasy Wear Megapack with some MEC4D gold
Background done in Carrara wth PhilW's English Village
Same long, lat, day and hour but no notion were her North was
By the way, does anybody know which cardinal point a figure in 0,0,0 is looking at both in C and in DS?
I must admit that I wasn't initially as excited with my results as some. However the results on the attached render definitely changed my mind. I got exactly the softness and luster I wanted.
I love this pack... it really enhances some of the hair that's been stubborn for me to get looking right. I know this image isn't perfect, but the shaders made a big difference to the Sheridan Hair this time around.
Really nice renders in this thread. Looks like you got the translucency of hair nailed down with this product. I might buy it just to see how you handled that one setting.
Here's a fun older one. This is Ingenue Vicky in her Cheongsam dress with Razzle Dazzle Hair. I kept the original textures, put on the Uber shader, and then Phil's Vanilla Blonde shader at default 60%. I actually used a push modifier in reverse, to push back her hair just slightly from her face, since there are no morphs at all in this hair (and it's an object, not a figure.) Quite happy with how this turned out. I'm finding a number of hairs look very good with their default textures and Hair Lustre over top of them.
Ya, the make up set is going to make me break my self imposed, I'm not buying anything I can't see in viewport stance....The pictures so far in the other thread are gorgeous.
Comments
Another older hair - Taeri hair for V4 by Propschick.
I don't usually like stuff in the 'cheesecake' realm, Jerife, but she is excellent; good surfaces, lighting, posing... just really nice.
Used also on the wings and Elven Desire hair.
I never thought to use it on wings!
And some great new images here. Jerife, I agree with Will, there is something about that one, I'd love to see a fully worked and finalised version of that one.
You know I am more kinky than cheesecaky Will, But TOS is TOS
But I must say there is a local "patissiere" here that makes a great cheesecake with mango over it instead of strawberry, yum yum.
Allready cooking it PhilW!
I'll post it here first
Here it is after severai crashes due to HOT weather here in Spain. Mixed technique iRay and Carrara. An hommage to Phil's products for both programs.
GF8 NGS2 with Karissa hair by AprilYSH, my settings for hair and PhilW's shaders and Sickle Yield "cache-seins" from her Fantasy Wear Megapack with some MEC4D gold
Background done in Carrara wth PhilW's English Village
Same long, lat, day and hour but no notion were her North was
By the way, does anybody know which cardinal point a figure in 0,0,0 is looking at both in C and in DS?
As always the original size 6000x6000 image in my very adult DA gallery http://jerife.deviantart.com/art/English-Village-golden-hour-693953768?ga_submit_new=10:1500666121&ga_type=edit&ga_changes=1&ga_recent=1
Jerife - that looks fantastic, I'm glad you stuck with it (and nice to see English Village get some usage too!).
@PhilW
I must admit that I wasn't initially as excited with my results as some. However the results on the attached render definitely changed my mind. I got exactly the softness and luster I wanted.
Here's a link to the full res version https://www.daz3d.com/gallery/#images/410576/
@fastbike1 - that looks lovely, great skin too.
I love this pack... it really enhances some of the hair that's been stubborn for me to get looking right. I know this image isn't perfect, but the shaders made a big difference to the Sheridan Hair this time around.
I'm just learning to appreciate shaders and lighting... Awesome stuff!
Great portrait - and so pleased that you love the pack!
Really nice renders in this thread. Looks like you got the translucency of hair nailed down with this product. I might buy it just to see how you handled that one setting.
-P
Here's a fun older one. This is Ingenue Vicky in her Cheongsam dress with Razzle Dazzle Hair. I kept the original textures, put on the Uber shader, and then Phil's Vanilla Blonde shader at default 60%. I actually used a push modifier in reverse, to push back her hair just slightly from her face, since there are no morphs at all in this hair (and it's an object, not a figure.) Quite happy with how this turned out. I'm finding a number of hairs look very good with their default textures and Hair Lustre over top of them.
An elegant character - and yes, the hair looks great, fantastic work!
I know this is an old thread, but I love the way the hair turned out in this one.
I use your Hair enhancement shaders on every single piece of hair that I use (even Genesis 8 eybrows)
Thanks for making an awesome product!
Wonderful render, James - thanks for sharing it!
In case people following this thread are interested, I have a new product coming out very soon now:
https://www.daz3d.com/forums/discussion/196711/ultimate-make-up-for-genesis-8-female-commercial#latest
Ya, the make up set is going to make me break my self imposed, I'm not buying anything I can't see in viewport stance....The pictures so far in the other thread are gorgeous.
Thank you, Sonja!
Apologies for the thread necro, but is Ophelia 7 on all the female pics in the promos, including the opening pic?
Haha, that's going back a bit! I did some archeology and that character is a conversion of DT-Eve for Genesis 3 Female applied to Genesis 8 Female.
DT- Eve for Genesis 3 Female(s) | Daz 3D
Cheers for the heads-up. No loose end, it seems, is too old to tie up.