Silly, Elementary Question About Using Aniblocks
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When I bake aniblock keyframes to the studio timeline, I get a helpful popup that says "Baking transfers the information in aniMate2 to the DS Timeline. Control is transferred to DS Timelines. Simply renabled [sic] the aniMate2 tracks when you are ready. Continue?" And of course I do continue, because I can't fix stuff without the timeline keyframes.
But out of curiosity, how do you re-enable those AniMate2 tracks? The inversely named Disable icon remains on (enabled) after the conversion, and changing its state has no effect on the fact that the timeline now controls that track. And there doesn't seem to be any other UI widget anywhere that will "wake up" an AniMate2 track after control has been transferred to the timeline.
I must be doing something wrong...but what?
Comments
Hi
Baking to the timeline creates keyframes that now
supercede aniblock influence.
To give control back the aniMate you must delete the studio
timeline keyframes with
Figure> Clear animation menu command.
mm,, As for my test, afetr I convert aniblock (with sub-track) to timelien.. as you said, ,ds timeline (and baked key) controll animation.
but when I click eye icon of animate 2 then close, eye (not see daz timeline) ., now animate2 controll animation, of the Figure with current aniblock,,(it is usuall)
then I open eye again,, (to use daz timeline),,, all keys on daz timeline,which I baked before, seems auto-removed,,, (then I can not use it any more,,), then I need to bake again.
maybe this loop continue,untill I save animation as pose preset,, I feel.
Thanks, Wolf!!!
You mentioned on another thread that you use IClone for animation. Do you have enough experience with it and Blender both to be able to recommend one over the other for animation? I worry the bugs in AniMate2 will never be fixed, and if the great innovations we're told are coming from DAZ aren't improvements in animation, I may need to switch programs, but I can't afford C4D.