How to reset Uber Base Shader

AlecGrafAlecGraf Posts: 18
edited June 2017 in New Users

After playing with the Uber Base Shader, any time I open a G8 Rebekah character (either new or already made) her skin looks like the below image.  Other characters look fine.

I've tried quitting and restarting, and reinstalling the Rebekah character.  Any ideas what's wrong?

Thanks!

Screen-Shot-2017-06-19-at-8.23.jpg
500 x 505 - 35K
Post edited by AlecGraf on

Comments

  • AlecGrafAlecGraf Posts: 18

    FIXED (sort of):  I found that by applying another mat to the figure (like the Base MAT), or a new shader (like the HumanSurface Base), the figure's surface is seemingly fixed.  Reapplying the Uber Base doesn't change anything though.

    Also, opening a new Rebekah figure still results in the same problem.  So in order to use this figure, I would always need to reapply a new mat or shader, which isn't how things are supposed to work...

    I also did a fresh install of the Default Resources (of which the Uber Base is a part), but that didn't fix anything.

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