Subdivisions for smoother rendering?

Hi All,

Havent used DAZ Studio in a while, so maybe this has changed. It used to be that if you were rendering and your character was lit from the side and it was showing the wireframe shaping through the skin, as in, not completely smooth. This could be smoothed out by simply increasing the subdivisions in the render settings, from lIke 2 to 4, something like that. I can't find that setting now. Where has it moved to? Or has that element changed with G8/V8?

Thanks.

- Sol

Comments

  • JamesJABJamesJAB Posts: 1,760
    edited June 2017

    The screenshot is of G3F but it is in the same place on G8F

    "Parameters" -> "Figure Name" -> "General" -> "Mesh Resolution" -> Render SubD Level (Minimum)"

    Screenshot04.png
    495 x 240 - 40K
    Post edited by JamesJAB on
  • solarviewsolarview Posts: 272

    Hey James, thanks for the feedback. Figured I was just missing it, I was looking under the render settings. :-)

    - Sol

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