Projection issues with attached body mesh

I've been trying an experiment with an up-res'ed copy of the Gen3 Body mesh - just the body mesh - not the eyes teeth etc. Brought in in and used the transfer utility to make it a full body attachable wardrobe object. Basically it works but the mouth & eyelids don't quite project right - a little warbly on the eyelids (as if maybe they're projecting to the eyeballs? And the mouth is welded shut as if it's confused about which points upper and lower lips should project to. Is there a way to control what points project to where and to exclude surfaces from the projection?

Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,792

    That sounds like a need for manual editing of the weight maps.

  • bwise1701bwise1701 Posts: 252

    which maps control projection?

  • Richard HaseltineRichard Haseltine Posts: 102,792

    Projection creates the weight maps (as does the transfer utility when rigging from scratch), those weight maps may need editing in areas where different bits of geometry are close together.

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