Daz Fbx Export to Maya and Back to Daz Problem.
Hi All,
I'm a new Daz user trying to learn more about Daz's pipeline with other Software packages.
Test 1: DAZ -> MAYA -> DAZ
Exported Genesis Character as FBX. (genesis.fbx)
Imported into MAYA 2013, seems to be OK. Bones and Textures came in fine.
Exported same Maya scene, (did not make modifications to imported fbx from Daz). (genesisFromMaya.fbx)
Imported genesisFromMaya.fbx into Daz.
Result:
Character is not centered in scene, the bounding box is at the correct location but the character is floating above the bounding box.
I have attached 2 screen shots.
Thanks for any help
importedMayaFbxIntoDaz.png
1178 x 1083 - 163K
genesisFbxInsideMaya.png
1178 x 1123 - 252K
Comments
According to the Daz studio info page this should be possible
However I've never gotten it to work and I always encounter problems like this
I know that the source of it isn't with my FBX files either because they open perfectly in Carrara or 3ds max.
A while back I did put in a support ticket about it and was told that FBX re-import is still in Beta so I don't know if their is even a solution to your problem. You could try putting in a support ticket now mybe things have changed.
This is because Maya removes joint information. We are looking at a method to rebuild the missing information but no guarantee as to when or even if we can do this.
Ok its a year later, can we now export to Maya. I wont be going back to Daz (no reason to) I want to be able to export to Maya or a game engine almost as easy as you allow into iclone (lol, just kidding) Not sure why its that easy into iclone, thats for another topic. Is there a detailed method on this?
thanks in advance
i am having an error with export .fbx to maya 2012 it crashes every time. mac osx mavericks i7 -16gb ram