A Game of Shadows..

AlfawulfAlfawulf Posts: 174

Ok all...

I'm trying to get a light to render shadows, as in on the floor from objects in the room. ( The "Shading" on the figures themselves seems to be fine)

I'm adjusting around the lights tab but not finading much Love..

HELP??

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,884

    Iray or 3Delight (assuming this si Daz Studio)? In Iray you can turn on Draw Ground in the Environment group in Render Settings>Environment, or you can use a Matte object but try Draw Ground first. In 3delight you need a ground object of some kind and - if you don't want it to be visible other than the shaows - a shadow catcher shader such as pwCatch.

  • AlfawulfAlfawulf Posts: 174

    Sorry...3Delight.

    I want my models to cast shadows on the floor and such but don't know which sliders to manipulate?? What to dial into what?

  • AlfawulfAlfawulf Posts: 174

    Iray or 3Delight (assuming this si Daz Studio)? In Iray you can turn on Draw Ground in the Environment group in Render Settings>Environment, or you can use a Matte object but try Draw Ground first. In 3delight you need a ground object of some kind and - if you don't want it to be visible other than the shaows - a shadow catcher shader such as pwCatch.

    Sorry...3Delight.

    I want my models to cast shadows on the floor and such but don't know which sliders to manipulate?? What to dial into what?

     

    PW Catch??

     

  • Richard HaseltineRichard Haseltine Posts: 102,884

    pwCatch is a shader that is specifically for allowing a surface to take shdows or reflection while being otherwise invisible https://www.daz3d.com/pwcatch . It is possible to make your own shader catcher shader in Shader Mixer, though i can't recall where the instructions are. Of course this assumes you want shadows and no visible ground - if you want to see the ground everywheer just use a plane primitive (Create>New Primitive) and make sure that your lights are using a shadow type other than None (ideally use RayTracing).

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